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For tips on how to play ponte del diavolo, see <b>[[Tips_pontedeldiavolo|Tips_PonteDelDiavolo]]</b> | |||
== | == Overview == | ||
The object of the game is to form groups of islands linked by bridges. | * The object of the game is to form groups of islands linked by bridges. | ||
;Island:Four orthogonally adjacent tiles of the same colour. | |||
;Sandbank:Fewer than four orthogonally adjacent tiles of the same colour. | |||
;Bridge:Game piece that connects two tiles of the same colour. | |||
;Water:Empty space on the board. | |||
== Game start == | == Game start == | ||
The first player places two light tiles anywhere on the board. | # The first player places two light tiles anywhere on the board. | ||
# The second player chooses to play as the light tile or the dark tile player. | |||
# Play resumes with the dark tile player. | |||
== Each Turn == | |||
* Each player takes turns to place either: | |||
*# Two tiles of their own colour, '''or''' | |||
*# One bridge. | |||
== | === Placing two tiles === | ||
* Tiles can be placed anywhere on the board except: | |||
*# Under bridges, or | |||
*# Adjacent to an '''island''' of the same colour, even diagonally. | |||
=== Placing a bridge === | |||
* A bridge can be placed between two tiles of the player's colour that are two spaces from each other in any direction orthogonally or diagonally, or at a '''[[Gamehelpchess#Knight|knight's move]]'''. | |||
* | ** The centre of a bridge must be over an empty (water) space (knight's bridge needs both water spaces), not a tile | ||
* | * Each tile can have a maximum of one bridge connection. | ||
* | * Bridges may not cross each other. | ||
== Game End == | == Game End == | ||
Game end is triggered when either player | * Game end is triggered when either player: | ||
'''Note:''' unlike the printed rules, in the BGA implementation, there is an infinite supply of tiles and bridges. Thus, the game will only end when a player has fewer than two valid squares available for tiles. | *# Is unable to place two tiles, and | ||
*# Chooses not to (or is unable to) place a bridge. | |||
** ''The player using dark tiles gets the opportunity to take an equal number of turns.'' | |||
* '''Note:''' unlike the printed rules, in the BGA implementation, there is an infinite supply of tiles and bridges. | |||
** Thus, the game will only end when a player has fewer than two valid squares available for tiles. | |||
=== Scoring === | |||
{| class="wikitable" | * The players score each group of islands connected by bridges (including connections via sandbanks) according to a rule of triangular numbers: | ||
| | {| class="wikitable" style="text-align:center;" | ||
! | |+ | ||
!style="width:9rem;|# connected islands | |||
|style="width:1rem;|1 | |||
|style="width:1rem;|2 | |||
| | |style="width:1rem;|3 | ||
|style="width:1rem;|4 | |||
|style="width:1rem;|5 | |||
| | |style="width:1rem;|6 | ||
| | |style="width:1rem;|7 | ||
|style="width:1rem;|8 | |||
|style="width:1rem;|9 | |||
|style="width:1rem;|10 | |||
|11 | |||
| | |style="width:1rem;|12 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
!Score | |||
|1 | |||
|3 | |||
|6 | |||
|10 | |||
|15 | |||
|21 | |||
|28 | |||
|36 | |||
|45 | |||
|55 | |||
|66 | |||
|78 | |||
|} | |} | ||
=== Tiebreaks === | |||
# Most islands. | |||
# Most bridges. |
Revision as of 14:09, 31 December 2021
For tips on how to play ponte del diavolo, see Tips_PonteDelDiavolo
Overview
- The object of the game is to form groups of islands linked by bridges.
- Island
- Four orthogonally adjacent tiles of the same colour.
- Sandbank
- Fewer than four orthogonally adjacent tiles of the same colour.
- Bridge
- Game piece that connects two tiles of the same colour.
- Water
- Empty space on the board.
Game start
- The first player places two light tiles anywhere on the board.
- The second player chooses to play as the light tile or the dark tile player.
- Play resumes with the dark tile player.
Each Turn
- Each player takes turns to place either:
- Two tiles of their own colour, or
- One bridge.
Placing two tiles
- Tiles can be placed anywhere on the board except:
- Under bridges, or
- Adjacent to an island of the same colour, even diagonally.
Placing a bridge
- A bridge can be placed between two tiles of the player's colour that are two spaces from each other in any direction orthogonally or diagonally, or at a knight's move.
- The centre of a bridge must be over an empty (water) space (knight's bridge needs both water spaces), not a tile
- Each tile can have a maximum of one bridge connection.
- Bridges may not cross each other.
Game End
- Game end is triggered when either player:
- Is unable to place two tiles, and
- Chooses not to (or is unable to) place a bridge.
- The player using dark tiles gets the opportunity to take an equal number of turns.
- Note: unlike the printed rules, in the BGA implementation, there is an infinite supply of tiles and bridges.
- Thus, the game will only end when a player has fewer than two valid squares available for tiles.
Scoring
- The players score each group of islands connected by bridges (including connections via sandbanks) according to a rule of triangular numbers:
# connected islands | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Score | 1 | 3 | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55 | 66 | 78 |
Tiebreaks
- Most islands.
- Most bridges.