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==Hero Powers==
==Hero Powers==
Heros are avatars that represents adventurers. All heros begin the game on its novice side, and is flipped to the master side when enough experience is gained. Each hero has a specialty (Use as many times as you like) and ultimate ability (Use once per delve).
Heros are avatars that represents adventurers. All heros begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (Use as many times as you like) and ultimate ability (Use once per delve).
 
The list of heros are here:
The list of heros are here:
* Crusader/Paladin(?XP): Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)


* Enchantress/Beguiler(?XP): Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform up to 2 monsters to a potion (master ultimate)
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)
 
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)
 
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)


* Half-Goblin/Chieftain(?XP): Open chests and quaff potions at any time (specialty), transform a goblin to thief until next regroup (novice ultimate), transform up to 2 goblins to thieves until next regroup (master ultimate)
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), scrolls become champions and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)


* Knight/Dragon Slayer(5XP): Scrolls become champions (novice specialty), scrolls become champions and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), defeat up to 2 monsters (novice ultimate), fighters defeat 1 extra monster (master specialty), reroll any number of party and dungeon dice (master ultimate)


* Mercenary/Commander(5XP): Reroll any number of dice when forming the party (novice specialty), defeat up to 2 monsters (novice ultimate), fighters defeat 1 extra monster (master specialty), reroll any number of party and dungeon dice (master ultimate)
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), thieves and mages used as each other and champions defeat extra monster (master specialty), discard all dragons (ultimate)


* Minstrel/Bard(?XP): Thieves and mages used as each other (novice specialty), thieves and mages used as each other and champions defeat extra monster (master specialty), discard all dragons (ultimate)
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)


* Spellsword/Battlemage(?XP): Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dices in dragon's lair (master ultimate)
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dices in dragon's lair (master ultimate)


==Ranking==
==Ranking==

Revision as of 00:58, 8 September 2020

Objective

The objective of the game is to use your companions to fight different monsters. The game consists of 3 delves.

Player's Turn

The adventurer roll all 7 party dices to determine his companions.

Monster Phase

  • Roll a number of dungeon dices equals to the level (up to 10) as the monsters.
  • Set aside all dragons: they cannot be rerolled.
  • The adventurer can use a scroll to reroll any number of party dices and dungeon dices.
  • The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.
  • The adventurer can use his hero's ability (specialty or ultimate ability).
  • If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.

Loot Phase

  • A thief or a champion can be used to open any number of chests. Other companions can only open a chest.
  • The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.
  • Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.

Dragon Phase

  • If there are 3 or more dragons in the lair, the dragon arrives.
  • A dragon needs 3 different types of companions to be defeated.
  • If the dragon is not defeated, the adventurer flees and gain no experience.
  • If the dragon is defeated, the adventurer gains a treasure and 1 experience.

Regroup Phase

  • The adventurer can choose between retire and seek glory.
  • If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over.
  • If the adventurer chooses to seek glory, he moves on to the next level with all his remaining active dices. The number of dungeon dices also increases by 1.
  • If the level dice is at 10, the adventurer has cleared the dungeon and must retire.

Companions

  • A fighter can defeat a skeleton, an ooze or any number of goblins.
  • A fighter can defeat a goblin, an ooze or any number of skeletons.
  • A mage can defeat a goblin, a skeleton or any number of oozes.
  • A thief can defeat a monster or used to open any number of chests.
  • A champion can defeat any number of a type of monsters or open any number of chests.

Treasures

They are collected by opening chests and defeating dragons. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.

  • Vorpal Sword: Use as a fighter.
  • Talisman: Use as a cleric.
  • Scepter of Power: Use as a mage.
  • Thieves' Tools: Use as a thief.
  • Scroll: Use as a scroll.
  • Ring of Invisibility: Return all dungeon dices to the active supply, but do not collect any treasures.
  • Dragon Scales: Each pair is worth 2 additional experience tokens.
  • Potion: Use as a potion.
  • Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon's lair.
  • Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused is worth 2 points instead of 1.

Hero Powers

Heros are avatars that represents adventurers. All heros begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (Use as many times as you like) and ultimate ability (Use once per delve).

The list of heros are here:

  • Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)
  • Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)
  • Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)
  • Knight/Dragon Slayer: Scrolls become champions (novice specialty), scrolls become champions and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)
  • Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), defeat up to 2 monsters (novice ultimate), fighters defeat 1 extra monster (master specialty), reroll any number of party and dungeon dice (master ultimate)
  • Minstrel/Bard: Thieves and mages used as each other (novice specialty), thieves and mages used as each other and champions defeat extra monster (master specialty), discard all dragons (ultimate)
  • Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)
  • Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dices in dragon's lair (master ultimate)

Ranking

This is used when playing with solo mode. Play three rounds with the normal rules and go for the best score.

Points Title
0-15 Dragon fodder
16-23 Village Hero
24-29 Seasoned Explorer
30-34 Champion
35+ Hero of Ages