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Tips pontedeldiavolo: Difference between revisions
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For the rules of ponte del diavolo, see <b>[[Gamehelppontedeldiavolo|GameHelpPonteDelDiavolo]]</b> | |||
== Terminologies == | |||
;Controlled Square: A square that the opponent cannot use. | |||
;Critical move: A move with the highest priority due to the opponent's possible moves. | |||
;Fork: Create multiple threats with one move. | |||
;Zugzwang: All possible moves devalue a player's position. | |||
== Strategy == | |||
=== Opening === | |||
* Control the centre. | |||
=== Middlegame === | |||
* Place tiles with bridging potential as the priority. | |||
* Place tiles to increase the possibilities of completing islands. | |||
* Aim to construct "fork" (chess terminology) structures to increase options for building bridges. | |||
* Aim to increase the number of useful controlled squares. | |||
** Useful meaning able to either: | |||
*** Connect islands and/or | |||
*** Build islands. | |||
* Force the opponent to complete islands such that you gain control of important squares. | |||
=== Endgame === | |||
* Calculating all possible moves becomes easier as there are fewer legal moves. |
Revision as of 15:29, 31 December 2021
For the rules of ponte del diavolo, see GameHelpPonteDelDiavolo
Terminologies
- Controlled Square
- A square that the opponent cannot use.
- Critical move
- A move with the highest priority due to the opponent's possible moves.
- Fork
- Create multiple threats with one move.
- Zugzwang
- All possible moves devalue a player's position.
Strategy
Opening
- Control the centre.
Middlegame
- Place tiles with bridging potential as the priority.
- Place tiles to increase the possibilities of completing islands.
- Aim to construct "fork" (chess terminology) structures to increase options for building bridges.
- Aim to increase the number of useful controlled squares.
- Useful meaning able to either:
- Connect islands and/or
- Build islands.
- Useful meaning able to either:
- Force the opponent to complete islands such that you gain control of important squares.
Endgame
- Calculating all possible moves becomes easier as there are fewer legal moves.