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==Summary==
== DOORS ==
Lady and the Tiger is a collection of five different games with similar contents.


==Doors==
''He was safe in his choice, for he knew''<br/>
* At the start of each round, shuffle the 4 door cards together and deal 1 to each player. Each player look at their card.
''that the lady was in number two.''<br/>
* One player is the collector, the other player is the guesser. The collector goes first.
''When he burst through her door,''<br/>
* On the collector's turn, take 1 card from the 4 displays and place it face up. Refill immediately.
''he found out by the roar,''<br/>
* Then if you have a set with all 4 cards matching the same trait of your identity, reveal your identity and earn 6 gems. The round ends.
''that tigers can be ladies too.''
* On the guesser's turn, discard a card from the display and refill immediately. Then you may guess the collector's identity (1-2 traits).
 
* If the guess is correct, the guesser earns 1 gem with 1 trait or 5 gems with 2 traits. Else, the collector earns 4 gems. The round ends.
--Tom Lang
* The guesser also earns 2 gems for having a set with the collector's cards and 3 points if the deck is depleted. The round ends.
 
* The wild colour card counts as both colours and the wild role card counts as both roles.
=== Objective ===
* The first player with 10 gems wins.
 
To win, be the first player to earn 10 gems. Gems are earned by guessing your opponent’s identity, being guessed incorrectly, or scoring a set of cards which match your identity.
 
=== SETUP ===
 
One player is the Collector, the other player is the Guesser.
 
Each player is secretly dealt one of 4 identity cards: Red Lady, Blue Lady, Red Tiger, or Blue Tiger.
 
The Collector goes first.
 
=== COLLECTOR ===
 
Choose one card.
 
If you have a set of 4 cards matching your identity, reveal your Role and score 6 gems.
 
(''Example'': If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.)
 
=== GUESSER ===
 
Discard one card from the display.
 
You may then: (a) Guess your opponent's identity. (b) Match a set. (c) Pass.
 
(You may choose to guess or match a set before discarding.)
 
'''Guessing'''
 
You may guess Color ''or'' Role ''or'' both,
 
* Guess Color '''or''' Role: 1 gem
* Guess Color '''and''' Role: 5 gems
* Guess incorrectly: Collector scores 4 gems
 
'''Match a set'''
 
You may match a set from the '''Collector's''' cards. If the Collector has a set of four cards matching either your Color '''or''' your Role, you may reveal your identity and score 2 gems.
 
(''Example'': You are the Blue Tiger. If the Collector has collected either 4 blue cards or 4 Tigers, you may reveal your identity and score 2 gems.)
 
'''Pass'''
 
Play passes to the Collector.
 
If the Deck runs out, the Guesser scores 3 gems.
 
===Score Summary===
 
Collector scores 6 gems for 4 matching cards they play of one of the attributes i.e. 4 colour or 4 beings, 4 gems for guesser guessing incorrectly
 
Guesser scores 5 gems for guessing correctly all elements, 1 gem for guessing correctly 1 element (if only guessing 1 element), 2 gems for matching their card with 4 of the collector's played ones, 3 gems for letting the deck run out
 
=== Contest End ===
 
Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity.
 
=== Game End ===
 
The first player to score 10 gems wins!

Latest revision as of 01:09, 5 November 2022

DOORS

He was safe in his choice, for he knew
that the lady was in number two.
When he burst through her door,
he found out by the roar,
that tigers can be ladies too.

--Tom Lang

Objective

To win, be the first player to earn 10 gems. Gems are earned by guessing your opponent’s identity, being guessed incorrectly, or scoring a set of cards which match your identity.

SETUP

One player is the Collector, the other player is the Guesser.

Each player is secretly dealt one of 4 identity cards: Red Lady, Blue Lady, Red Tiger, or Blue Tiger.

The Collector goes first.

COLLECTOR

Choose one card.

If you have a set of 4 cards matching your identity, reveal your Role and score 6 gems.

(Example: If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.)

GUESSER

Discard one card from the display.

You may then: (a) Guess your opponent's identity. (b) Match a set. (c) Pass.

(You may choose to guess or match a set before discarding.)

Guessing

You may guess Color or Role or both,

  • Guess Color or Role: 1 gem
  • Guess Color and Role: 5 gems
  • Guess incorrectly: Collector scores 4 gems

Match a set

You may match a set from the Collector's cards. If the Collector has a set of four cards matching either your Color or your Role, you may reveal your identity and score 2 gems.

(Example: You are the Blue Tiger. If the Collector has collected either 4 blue cards or 4 Tigers, you may reveal your identity and score 2 gems.)

Pass

Play passes to the Collector.

If the Deck runs out, the Guesser scores 3 gems.

Score Summary

Collector scores 6 gems for 4 matching cards they play of one of the attributes i.e. 4 colour or 4 beings, 4 gems for guesser guessing incorrectly

Guesser scores 5 gems for guessing correctly all elements, 1 gem for guessing correctly 1 element (if only guessing 1 element), 2 gems for matching their card with 4 of the collector's played ones, 3 gems for letting the deck run out

Contest End

Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity.

Game End

The first player to score 10 gems wins!