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For tips on how to play Ponte del Diavolo, see <b>[[Tips_pontedeldiavolo|Tips_PonteDelDiavolo]]</b> | |||
'''[https://tesera.ru/images/items/178377/Ponte%20del%20Diavolo.pdf Rules]''' | |||
== Overview == | |||
The object of the game is to form groups of islands linked by bridges. | |||
=== Definitions === | |||
'''Island''': 4 orthogonally adjacent tiles of the same colour. | |||
'''Sandbank''': Fewer than 4 orthogonally adjacent tiles of the same colour. | |||
'''Bridge''': Game piece that connects 2 tiles of the same colour. | |||
'''Water''': Empty space on the board. | |||
A bridge can be placed between | == Game Start == | ||
# The first player places 2 light tiles anywhere on the board. | |||
# The second player chooses to play as the light tile or the dark tile player. | |||
# Play resumes with the dark tile player. | |||
== Game Turn == | |||
Each player takes turns to place either: | |||
* 2 tiles of their own colour, '''or''' | |||
* 1 bridge. | |||
=== Place 2 Tiles === | |||
Tiles can be placed anywhere on the board except: | |||
* Under bridges, or | |||
* Where a tile becomes adjacent to an '''island''' of the same colour, even diagonally. | |||
=== Place 1 Bridge === | |||
A bridge can be placed between 2 tiles of the player's colour that are 2 spaces from each other in any direction orthogonally or diagonally, or at a '''[[Gamehelpchess#The_moves_of_the_pieces|knight's move]]'''. | |||
* The centre of a bridge must be over an empty (water) space (knight's bridge needs both water spaces), not a tile | |||
* Each tile can have a maximum of one bridge connection. | |||
* Bridges may not cross each other. | |||
== Game End == | == Game End == | ||
Game end is triggered when either player | Game end is triggered when either player: | ||
# Is unable to place 2 tiles, and | |||
# Chooses not to (or is unable to) place a bridge. | |||
The | The dark tile player can always take an equal number of turns. | ||
'''Note:''' unlike the printed rules, in the BGA implementation there is an infinite supply of tiles and bridges. | |||
Thus, the game will only end when a player has fewer than 2 valid squares available for tiles. | |||
=== Scoring === | |||
| | The players score each group of islands connected by bridges (including connections via '''sandbanks''') according to a rule of triangular numbers: | ||
{| class="wikitable" style="width:auto;text-align:center;" border="2" | |||
!# connected islands | |||
|1 | |||
|2 | |||
|3 | |||
| | |4 | ||
| | |5 | ||
| | |6 | ||
|7 | |||
|8 | |||
|9 | |||
|10 | |||
|11 | |||
|12 | |||
| | |||
| | |||
| | |||
|- | |- | ||
!Score | |||
|1 | |||
|3 | |||
|6 | |||
|10 | |||
|15 | |||
|21 | |||
|28 | |||
|36 | |||
|45 | |||
|55 | |||
|66 | |||
|78 | |||
|} | |} | ||
=== Tiebreaks === | |||
# Most islands. | |||
# Most bridges. |
Latest revision as of 14:04, 14 October 2023
For tips on how to play Ponte del Diavolo, see Tips_PonteDelDiavolo
Overview
The object of the game is to form groups of islands linked by bridges.
Definitions
Island: 4 orthogonally adjacent tiles of the same colour.
Sandbank: Fewer than 4 orthogonally adjacent tiles of the same colour.
Bridge: Game piece that connects 2 tiles of the same colour.
Water: Empty space on the board.
Game Start
- The first player places 2 light tiles anywhere on the board.
- The second player chooses to play as the light tile or the dark tile player.
- Play resumes with the dark tile player.
Game Turn
Each player takes turns to place either:
- 2 tiles of their own colour, or
- 1 bridge.
Place 2 Tiles
Tiles can be placed anywhere on the board except:
- Under bridges, or
- Where a tile becomes adjacent to an island of the same colour, even diagonally.
Place 1 Bridge
A bridge can be placed between 2 tiles of the player's colour that are 2 spaces from each other in any direction orthogonally or diagonally, or at a knight's move.
- The centre of a bridge must be over an empty (water) space (knight's bridge needs both water spaces), not a tile
- Each tile can have a maximum of one bridge connection.
- Bridges may not cross each other.
Game End
Game end is triggered when either player:
- Is unable to place 2 tiles, and
- Chooses not to (or is unable to) place a bridge.
The dark tile player can always take an equal number of turns.
Note: unlike the printed rules, in the BGA implementation there is an infinite supply of tiles and bridges. Thus, the game will only end when a player has fewer than 2 valid squares available for tiles.
Scoring
The players score each group of islands connected by bridges (including connections via sandbanks) according to a rule of triangular numbers:
# connected islands | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Score | 1 | 3 | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55 | 66 | 78 |
Tiebreaks
- Most islands.
- Most bridges.