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(Replaced content with "'''<u>Lunar Pole</u>''' This is an economic, tile placement, pick up and deliver game for 1 to 5 players. The game takes place at a pole of the Moon where the highest peaks have continuous sunshine but the craters are in permanent shadow. Your goal will be to extract the ice from craters, use a transporter to take it to a refinery, where it will be turned into hydrogen and oxygen, which can then either be loaded onto a rocket to sell from an orbiting satellite, or b...")
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'''<u>Lunar Pole</u>'''
'''<u>Lunar Pole</u>'''


This is an economic, tile placement, pick up and deliver game for 1 to 5 players. The game takes place at a pole of the Moon where the highest peaks have continuous sunshine but the craters are in permanent shadow. Your goal will be to extract the ice from craters, use a transporter to take it to a refinery, where it will be turned into hydrogen and oxygen, which can then either be loaded onto a rocket to sell from an orbiting satellite, or be used to supply Moon bases with the resources needed for habitation.
This is an economic, tile placement, pick up and deliver game for 1 to 5 players. The game takes place at a pole of the Moon where the highest peaks have continuous sunshine but the craters are in permanent shadow. Your goal will be to extract the ice from craters, use a transporter to take it to a refinery, where it will be turned into hydrogen and oxygen, which can then either be loaded onto a rocket to sell from an orbiting satellite, or be used to supply Moon bases with the resources needed for habitation.
 
You will gain points by:
 
* Placing ice at refineries.
* Placing resources at moonbases.
* Fully supplying your moonbases.
* Other players taking resources off your refineries or extractors.
* Having your solar array next to other player’s vehicles.
 
Your transporters allow you to move resources and your printer allows you to build moonbases. Both vehicles require energy to perform actions, and the energy comes from the sun. The numbers at the side of the board represent the strength of the sunlight across the Moon. Just over half the board is in sunlight while the other half is in shadow. After each round the direction of the sun will rotate by 60 degrees.
 
You begin by landing a rocket on the Moon, you can then pay for and add more pieces adjacent. A track records how players spend their money. Paying for pieces useful to only yourself will put you later in turn order, but those useful to other players will put you earlier in turn order for the rest of the round.
 
Money comes from selling resources. Players secretly choose their sale prices at the start of the round. And at the end of the round resources are sold from cheapest to most expensive until the demand is met.
 
When the game ends players convert their money to points 2 for 1 and the player with the most points wins.
 
 
== Objective ==
In '''Lunar Pole''', players compete to extract water ice from lunar craters, refine it into hydrogen and oxygen, and either sell these resources to meet deep space mission demands or supply them to moonbases. The goal is to accumulate the most victory points by the end of the game. Money is converted to points at a 2:1 ratio at the end.
 
== Quick Setup ==
* '''Starting Capital:''' Each player begins with 20 credits.
* '''Hand Cards:''' Each player has a set of sale price cards (values 1–6) for both Oxygen and Hydrogen.
* '''The Board:''' A polar map of the moon featuring craters (permanent shadow) and a rotating sunlight tile that determines light intensity (values 1–9) and active zones.
 
== Gameplay Flow ==
The game lasts '''6 rounds''' (one solar day). Each round consists of the following phases:
 
=== 1. Deployment ===
In turn order, players take turns performing two actions or passing.
* '''Actions:''' Buy a building or vehicle and place it on the map.
* '''Placement Rules:''' Rockets can be placed on any non-crater space. All other pieces must be placed adjacent to one of your existing pieces.
* '''Turn Order (Money Spent Track):''' Buying Rockets, Printers, or Transporters moves your token to the right. Buying Solar Arrays, Refineries, or Extractors moves it to the left. The player furthest to the '''left''' at the end of the phase becomes the first player for the next round.
* '''Upkeep (After Deployment):'''
** '''Extract Ice:''' Extractors on the light side produce ice based on their level (1–3).
** '''Charge Vehicles:''' Transporters and Printers gain energy based on the sunlight strength of their hex plus bonuses from adjacent Solar Arrays. Max energy per vehicle is 10.
 
=== 2. Choose Sale Price ===
Players secretly choose one sale price card (1–6) for Oxygen and one for Hydrogen. Each card can only be used once per game.
 
=== 3. & 4. Transport & Refine (Two Phases) ===
There are two identical transport phases. Players spend vehicle energy to perform actions:
* '''Move:''' 1 energy per hex. Vehicles can carry one resource.
* '''Pick Up / Drop Off:''' 1 energy. Ice can be taken from any player's extractor (the owner gains 1 point).
* '''Build Moonbase:''' A Printer can place a moonbase on an adjacent hex for 1 energy.
* '''Refining:''' At the end of each transport phase, Refineries on the light side automatically convert ice into Oxygen and Hydrogen.
 
=== 5. Launch ===
Players decide which of their loaded rockets to launch.
* Resources are moved to the player's personal satellite.
* The rocket is returned to the supply, and the player receives 0.5 credits back.
 
=== 6. Sell & Sun Moves ===
* '''Selling:''' Reveal price cards. Resources are sold to meet the current mission demand, starting with the '''lowest price'''.
* '''Sun Rotation:''' The sunlight tile rotates 60 degrees. Buildings now in shadow become inactive; those moving into light become active.
 
== Key Details ==
 
=== Units and Infrastructure ===
* '''Rockets (1€):''' Necessary to get resources into orbit. They can be placed anywhere.
* '''Extractors (2€):''' Placed in craters to mine ice (Level 1, 2, or 3).
* '''Refineries (2€):''' Required to convert ice into O2 and H2.
* '''Solar Arrays (1€):''' Boost energy gain for any adjacent vehicle.
* '''Transporters (4€):''' Used to move resources across the board.
* '''Printers (4€):''' Used to build Moonbases.
* '''Moonbases (0€):''' Placed by Printers. Provide points when fully supplied with requested resources.
 
=== Symbols and Mechanics ===
* '''Light vs. Shadow:''' Energy generation, ice extraction, and refining only occur on the light side of the moon.
* '''Sunlight Strength (1–9):''' The numbers on the sun tile determine how much charge vehicles receive.
* '''Third-Party Usage:''' Using a teammate's extractor, refinery, or solar array awards that player '''1 point'''.
* '''Salvage:''' As a free action, you can remove your own pieces to get half the cost back, but any resources on them are lost.
 
== Game End and Scoring ==
The game ends after 6 rounds.
* '''Money Conversion:''' Every 2 credits remaining are worth 1 point.
* '''Winner:''' The player with the most points wins. Ties are broken by turn order (earlier player wins).

Latest revision as of 21:25, 19 June 2026

Lunar Pole

This is an economic, tile placement, pick up and deliver game for 1 to 5 players. The game takes place at a pole of the Moon where the highest peaks have continuous sunshine but the craters are in permanent shadow. Your goal will be to extract the ice from craters, use a transporter to take it to a refinery, where it will be turned into hydrogen and oxygen, which can then either be loaded onto a rocket to sell from an orbiting satellite, or be used to supply Moon bases with the resources needed for habitation.