This is a documentation for Board Game Arena: play board games online !

Gamehelptrickykids: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Created page with "== Tricky Kids == In this trick-taking game for 2-6 players, players take on the roles of children on a playground trading toys and snacks. Since they don't know the actual value of their items, they write the numbers on their cards themselves, aiming to collect the most point tokens. === Gameplay === The game is played over 3 rounds, each consisting of 7 tricks. * '''Write Numbers:''' At the start of each round, players draw 7 cards and write values between 0 and 100...")
 
No edit summary
 
(2 intermediate revisions by one other user not shown)
Line 6: Line 6:
The game is played over 3 rounds, each consisting of 7 tricks.
The game is played over 3 rounds, each consisting of 7 tricks.


* '''Write Numbers:''' At the start of each round, players draw 7 cards and write values between 0 and 100 on them.
* '''Setup:''' At the start of each round, 7 point tokens are revealed which denote how many points each trick will be worth, depending on the suit that won that trick.  If playing with '''Tricky Rules''', reveal a tricky rule to apply to this round.  Players then draw 9 cards each into their hand and choose 7 to keep, discarding the remaining 2 cards.
* '''Tricky Rules:''' A rule card is revealed, setting a special condition for the round (e.g., value restrictions or passing rules).
* '''Assign Numbers:''' Players choose the value of each card and write the value on the card.  Each card can have a value between 0 and 21, with the sum across the 7 cards equalling 21. Some '''Tricky Rules''' modify these restrictions.
* '''Playing Tricks:''' Players '''must follow suit'''. If you have a card of the led suit, you must play it.
* '''Playing Tricks:''' Players '''must follow suit'''. If you have a card of the led suit, you must play it.
** '''Leading:''' The lead player plays any card from their hand.
** '''Leading:''' The lead player plays any card from their hand.
** '''Winning a Trick:''' The highest-ranked card of the led suit wins the trick. If playing with trump rules, the highest trump card wins.
** '''Winning a Trick:''' The highest-ranked card of the led suit wins the trick. If playing with trump rules, the highest trump card wins.  Zero (0) value cards cannot win a trick.  If 2 or more players play the highest value card then they cancel each other out and the next highest value wins the trick.
** '''Reward:''' The winner of the trick takes 1 point token and leads the next trick.
** '''Reward:''' The winner of the trick takes the leftmost point token, earning the points noted on the point token associated with the suit played, and leads the next trick.  If there is no winner of the trick then the leftmost point token is removed from the round.


=== End of Game & Scoring ===
=== End of Game & Scoring ===
A round ends after 7 tricks. All cards are erased and redistributed for the next round.
A round ends after 7 tricks. All cards are erased and redistributed for the next round.
* '''Winner:''' After 3 rounds, the player with the most point tokens wins. In case of a tie, the player who played the highest-valued card in a trick during the final round wins.
* '''Winner:''' After 3 rounds, the player with the most points wins. In case of a tie, the player who played the highest-valued card in a trick during the final round wins.


=== Variants & Options ===
=== Variants & Options ===
* '''Trump Rules:''' One suit can be designated as trump, outranking all other suits.
* '''Tricky Rules:''' A rule card is revealed at the start of each round that sets special conditions for the round (e.g., value restrictions or passing rules).
* '''Double Dutch:''' An advanced variant where two Tricky Rules are active simultaneously.
* '''Super Extra Mega Tricky Rules:''' Tricky Rule cards are not discarded between rounds. Instead, you add a new card each round, whose rule will apply in addition to all previous ones.

Latest revision as of 22:47, 2 April 2026

Tricky Kids

In this trick-taking game for 2-6 players, players take on the roles of children on a playground trading toys and snacks. Since they don't know the actual value of their items, they write the numbers on their cards themselves, aiming to collect the most point tokens.

Gameplay

The game is played over 3 rounds, each consisting of 7 tricks.

  • Setup: At the start of each round, 7 point tokens are revealed which denote how many points each trick will be worth, depending on the suit that won that trick. If playing with Tricky Rules, reveal a tricky rule to apply to this round. Players then draw 9 cards each into their hand and choose 7 to keep, discarding the remaining 2 cards.
  • Assign Numbers: Players choose the value of each card and write the value on the card. Each card can have a value between 0 and 21, with the sum across the 7 cards equalling 21. Some Tricky Rules modify these restrictions.
  • Playing Tricks: Players must follow suit. If you have a card of the led suit, you must play it.
    • Leading: The lead player plays any card from their hand.
    • Winning a Trick: The highest-ranked card of the led suit wins the trick. If playing with trump rules, the highest trump card wins. Zero (0) value cards cannot win a trick. If 2 or more players play the highest value card then they cancel each other out and the next highest value wins the trick.
    • Reward: The winner of the trick takes the leftmost point token, earning the points noted on the point token associated with the suit played, and leads the next trick. If there is no winner of the trick then the leftmost point token is removed from the round.

End of Game & Scoring

A round ends after 7 tricks. All cards are erased and redistributed for the next round.

  • Winner: After 3 rounds, the player with the most points wins. In case of a tie, the player who played the highest-valued card in a trick during the final round wins.

Variants & Options

  • Tricky Rules: A rule card is revealed at the start of each round that sets special conditions for the round (e.g., value restrictions or passing rules).
  • Super Extra Mega Tricky Rules: Tricky Rule cards are not discarded between rounds. Instead, you add a new card each round, whose rule will apply in addition to all previous ones.