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(Created page with "== Core Mechanisms == * '''Time Manipulation:''' Abilities to alter the timeline, retrieve cards from the discard pile, or affect opponents' turns. * '''Splicing:''' Placing cards in a chronological sequence to trigger powerful chain reactions. * '''Paradox Management:''' Balancing powerful artifacts with the risk of timeline instability (avoiding penalties). == Card Abilities by Era == Each era focuses on a specific strategic advantage triggered upon play: * '''Ancien...") |
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== | = 🎴 TIME SPLICERS — How to Play = | ||
== 🕒 Objective == | |||
Your goal is to collect '''7 Time Crystals''' before your opponents. | |||
Time Crystals are earned by causing '''Timeline Collapses'''. | |||
---- | |||
= 🧩 Setup = | |||
* Each player receives: | |||
* | ** 1 Meeple | ||
* ''' | ** 2 '''Time Jump''' tokens | ||
** 2 '''Time Freeze''' markers | |||
* Each player draws '''4 cards'''. | |||
* Reveal one card to create the first '''Timeline'''. | |||
* Place all meeples on this starting card. | |||
== | ---- | ||
* | = 🔄 Turn Structure = | ||
On your turn, you must perform '''ONE main action''': | |||
== 1️⃣ Move to an Adjacent Card == | |||
Move your meeple: | |||
* to an adjacent card in the same Timeline; | |||
* OR to a card with the same number in a different Timeline. | |||
➡️ Then draw 1 card. | |||
---- | |||
== 2️⃣ Use the Time Portal == | |||
The Time Portal allows you to teleport anywhere. | |||
=== First Turn: === | |||
* Move to the Time Portal. | |||
* Draw 2 cards. | |||
=== Next Turn: === | |||
* Move from the Portal to any card in play. | |||
* OR place a card and move onto it. | |||
---- | |||
== 3️⃣ Place a Card and Move Onto It == | |||
You may place either: | |||
=== ➤ An Adjacent Card === | |||
The card must: | |||
* be the same Timeline color; | |||
* follow the Timeline’s numerical order. | |||
Cards may be shifted to make room for an inserted value. | |||
=== ➤ A Parallel Card === | |||
You may create a new Timeline using: | |||
* a different color; | |||
* but the same number (Era). | |||
---- | |||
= ⏳ Fixed Points in Time = | |||
Whenever there are: | |||
* 3 cards of the same Era → gain 1 Time Jump token. | |||
* 4 cards of the same Era → gain another Time Jump token. | |||
---- | |||
= ✋ Hand Limits = | |||
== Minimum Hand Size: 4 Cards == | |||
At the end of your turn: | |||
* if you have fewer than 4 cards, draw until you have 4. | |||
== Maximum Hand Size: 7 Cards == | |||
If you ever exceed 7 cards: | |||
# Discard your entire hand. | |||
# Lose 1 Time Jump token. | |||
# Draw 4 new cards. | |||
⚠️ If you cannot pay the penalty: | |||
you are eliminated from the game. | |||
---- | |||
= ✨ Special Cards = | |||
Special cards may be played at the beginning of your turn as a free action. | |||
---- | |||
== 🌀 Quantum Tunnel == | |||
Move to any card in play before taking your normal action. | |||
---- | |||
== ⚡ Time Jump == | |||
Move to any other card within the same Timeline. | |||
A Time Jump token may also be used to: | |||
* discard your hand; | |||
* draw 4 new cards. | |||
---- | |||
== ❄️ Time Freeze == | |||
Place this card at the end of a Timeline before leaving it to prevent that Timeline from collapsing when empty. | |||
When you return to that Timeline: | |||
* discard your Time Freeze card; | |||
* recover your marker. | |||
⚠️ Time Freeze does NOT prevent: | |||
* Partial Timeline Collapses; | |||
* Complete Timeline Collapses. | |||
---- | |||
= 💎 Earning Time Crystals = | |||
== 🧨 1. Empty Timeline Collapse == | |||
When you leave a Timeline: | |||
* with no other players remaining; | |||
* and no Time Freeze card protecting it, | |||
the Timeline collapses. | |||
➡️ If it contained at least 3 cards: | |||
gain 1 Time Crystal. | |||
---- | |||
== 🔻 2. Partial Timeline Collapse == | |||
When you create a sequence of 3 consecutive cards: | |||
* 1-2-3 | |||
* 4-5-6 | |||
* etc. | |||
➡️ The sequence is discarded. | |||
Meeples on those cards move to the nearest remaining card on the left. | |||
➡️ Gain 1 Time Crystal. | |||
---- | |||
== ☢️ 3. Complete Timeline Collapse == | |||
If a Timeline containing a '''Singularity (13)''' reaches 5 cards: | |||
➡️ The entire Timeline is discarded. | |||
Meeples are moved to another Timeline. | |||
➡️ Gain 2 Time Crystals. | |||
---- | |||
= 🏆 End of the Game = | |||
The game ends immediately when a player collects their '''7ᵗʰ Time Crystal'''. | |||
That player wins the game and successfully saves humanity. 🚀⏳ | |||
Latest revision as of 11:04, 10 June 2026
🎴 TIME SPLICERS — How to Play
🕒 Objective
Your goal is to collect 7 Time Crystals before your opponents.
Time Crystals are earned by causing Timeline Collapses.
🧩 Setup
- Each player receives:
- 1 Meeple
- 2 Time Jump tokens
- 2 Time Freeze markers
- Each player draws 4 cards.
- Reveal one card to create the first Timeline.
- Place all meeples on this starting card.
🔄 Turn Structure
On your turn, you must perform ONE main action:
1️⃣ Move to an Adjacent Card
Move your meeple:
- to an adjacent card in the same Timeline;
- OR to a card with the same number in a different Timeline.
➡️ Then draw 1 card.
2️⃣ Use the Time Portal
The Time Portal allows you to teleport anywhere.
First Turn:
- Move to the Time Portal.
- Draw 2 cards.
Next Turn:
- Move from the Portal to any card in play.
- OR place a card and move onto it.
3️⃣ Place a Card and Move Onto It
You may place either:
➤ An Adjacent Card
The card must:
- be the same Timeline color;
- follow the Timeline’s numerical order.
Cards may be shifted to make room for an inserted value.
➤ A Parallel Card
You may create a new Timeline using:
- a different color;
- but the same number (Era).
⏳ Fixed Points in Time
Whenever there are:
- 3 cards of the same Era → gain 1 Time Jump token.
- 4 cards of the same Era → gain another Time Jump token.
✋ Hand Limits
Minimum Hand Size: 4 Cards
At the end of your turn:
- if you have fewer than 4 cards, draw until you have 4.
Maximum Hand Size: 7 Cards
If you ever exceed 7 cards:
- Discard your entire hand.
- Lose 1 Time Jump token.
- Draw 4 new cards.
⚠️ If you cannot pay the penalty:
you are eliminated from the game.
✨ Special Cards
Special cards may be played at the beginning of your turn as a free action.
🌀 Quantum Tunnel
Move to any card in play before taking your normal action.
⚡ Time Jump
Move to any other card within the same Timeline.
A Time Jump token may also be used to:
- discard your hand;
- draw 4 new cards.
❄️ Time Freeze
Place this card at the end of a Timeline before leaving it to prevent that Timeline from collapsing when empty.
When you return to that Timeline:
- discard your Time Freeze card;
- recover your marker.
⚠️ Time Freeze does NOT prevent:
- Partial Timeline Collapses;
- Complete Timeline Collapses.
💎 Earning Time Crystals
🧨 1. Empty Timeline Collapse
When you leave a Timeline:
- with no other players remaining;
- and no Time Freeze card protecting it,
the Timeline collapses.
➡️ If it contained at least 3 cards:
gain 1 Time Crystal.
🔻 2. Partial Timeline Collapse
When you create a sequence of 3 consecutive cards:
- 1-2-3
- 4-5-6
- etc.
➡️ The sequence is discarded.
Meeples on those cards move to the nearest remaining card on the left.
➡️ Gain 1 Time Crystal.
☢️ 3. Complete Timeline Collapse
If a Timeline containing a Singularity (13) reaches 5 cards:
➡️ The entire Timeline is discarded.
Meeples are moved to another Timeline.
➡️ Gain 2 Time Crystals.
🏆 End of the Game
The game ends immediately when a player collects their 7ᵗʰ Time Crystal.
That player wins the game and successfully saves humanity. 🚀⏳