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(I guess this is where the rules were meant to go (they were posted over the top of Gamehelpbutterfly))
 
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In [https://boardgamegeek.com/boardgame/269789/caravan Caravan] players create a caravan of camels to deliver goods to cities.  
In [https://boardgamegeek.com/boardgame/269789/caravan Caravan] players create a caravan of camels to deliver goods to cities.


== Gameplay ==
== Gameplay ==
The starting player gets 1 action, the second player 2 actions, third player 3 actions, and every player after 4th has 4 actions per turn. With their actions a player may do one of the following moves.
The starting player gets 1 action, the second player 2 actions, third player 3 actions, and every player starting with the 4th has 4 actions per turn. With their actions a player may do one of the following moves.
 
=== Actions ===
=== Actions ===
For 1 action:
For 1 action:
    Place or move a camel to an empty space.
* Place or move a camel to an empty space.
    Pick up a good.
* Pick up a good.
    Move a good along a line of adjacent camels.
* Move a good along a line of adjacent camels.
    Steal a cube from an opponent. You must also pay a thief token to the person who was stolen from. A good that is thieved is placed under the camel and may not be thieved until it moved again.
* Steal a cube from an opponent. You must also pay a thief token to the person who was stolen from. A good that is thieved is placed under the camel and may not be thieved until it moved again.
 
For 2 actions:
For 2 actions:
    Place a camel in a square that already has a camel.  
* Place a camel in a square that already has at least one camel.


=== Refill ===
=== Refill ===
Line 16: Line 18:


=== End Game ===
=== End Game ===
Once the last refill is done and there are no more cubes in the bag. The next delivery IMMEDIATLY ends the game.
Once the last refill is done and there are no more cubes in the bag, the next delivery IMMEDIATELY ends the game.


=== Scoring ===
=== Scoring ===
Each rare good delivered is worth 6 points, Each common good is worth 3 points, Each demand coin is 1 point and there are end game penalties for holding undelivered cubes 0-1 -0pt;  2 cubes=-1pt; 3 cubes=-3pts; 4cubes=-6pts.
Each rare good delivered is worth 6 points, each common good is worth 3 points, each demand coin is 1 point and there are end game penalties for holding undelivered goods.
Ties are broken by the player who delivered the most goods.
{| class="wikitable"
!colspan="6"|End Game Penalties for Undelivered Cubes
|-
|Cubes
|0-1
|2
|3
|4
|-
|Penalty
|0
| -1
| -3
| -6
|}
'''Ties are broken by the player who delivered the most goods.'''


==Rainbow Camel Expansion==
This expansion adds one rainbow camel and the following action:


For 1 action:
* Pay a gold coin to place or move the rainbow camel to any non-edge space.


==Rainbow Camel Expansion==
This expansion adds one rainbow camel and the following two actions
For 1 action and a gold coin:
    Place or move the rainbow camel to an empty space.
For 2 actions and a gold coin:
    Place or move the rainbow camel to a space with another camel.


The rainbow camel may not be placed on the edge of the board.  Any player may place the rainbow camel and any player (at no cost) can use the rainbow camel as part of their path of adjacent camels when moving a good. The rainbow camel cannot thieve cubes and the rainbow camel may not hold a cube, however a rainbow camel may be the endpoint for a delivery.
Any player may place the rainbow camel and any player (at no cost) can use the rainbow camel as part of their path of adjacent camels when moving a good. The rainbow camel cannot thieve cubes and the rainbow camel may not hold a cube, however a rainbow camel may be the endpoint for a delivery.

Latest revision as of 21:54, 19 July 2021

In Caravan players create a caravan of camels to deliver goods to cities.

Gameplay

The starting player gets 1 action, the second player 2 actions, third player 3 actions, and every player starting with the 4th has 4 actions per turn. With their actions a player may do one of the following moves.

Actions

For 1 action:

  • Place or move a camel to an empty space.
  • Pick up a good.
  • Move a good along a line of adjacent camels.
  • Steal a cube from an opponent. You must also pay a thief token to the person who was stolen from. A good that is thieved is placed under the camel and may not be thieved until it moved again.

For 2 actions:

  • Place a camel in a square that already has at least one camel.

Refill

Each of the 8 numbered spaces are populated with goods from a goods bag that is made up of 9 of each common good and 3 of each rare good. Goods need to be delivered to their respective cities. Immediately when there are only 4 goods that haven't been picked up a refill is triggered where each space that has a good gets a demand coin and each empty numbered space gets a good.

End Game

Once the last refill is done and there are no more cubes in the bag, the next delivery IMMEDIATELY ends the game.

Scoring

Each rare good delivered is worth 6 points, each common good is worth 3 points, each demand coin is 1 point and there are end game penalties for holding undelivered goods.

End Game Penalties for Undelivered Cubes
Cubes 0-1 2 3 4
Penalty 0 -1 -3 -6

Ties are broken by the player who delivered the most goods.

Rainbow Camel Expansion

This expansion adds one rainbow camel and the following action:

For 1 action:

  • Pay a gold coin to place or move the rainbow camel to any non-edge space.


Any player may place the rainbow camel and any player (at no cost) can use the rainbow camel as part of their path of adjacent camels when moving a good. The rainbow camel cannot thieve cubes and the rainbow camel may not hold a cube, however a rainbow camel may be the endpoint for a delivery.