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(Created page with "== Game Overview == Dive into a vibrant coral reef that comes to life right before your eyes as you play. Thematically, you act as an explorer striving to discover the most magnificent schools of fish in an ever-changing underwater environment. Mechanically, players take turns placing tiles to expand a shared reef, strategically connecting corals and fish to form large color groups and secure valuable majorities. == Goal of the Game == The objective is to collect the...")
 
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== Game Overview ==
== Game Overview ==
Dive into a vibrant coral reef that comes to life right before your eyes as you play.
 
Thematically, you act as an explorer striving to discover the most magnificent schools of fish in an ever-changing underwater environment.
As snorkelers, you explore the colorful underworld of the ocean and swim among coral, turtles, and lanternfish. You try to stay underwater as long as possible while your fellow players do everything they can to drive you back to the surface. By skillfully playing cards onto the central pile or the piles of your opponents, you collect points and control your ascent.
Mechanically, players take turns placing tiles to expand a shared reef, strategically connecting corals and fish to form large color groups and secure valuable majorities.


== Goal of the Game ==
== Goal of the Game ==
The objective is to collect the most victory points by strategically placing tiles. Points are awarded for contiguous areas of the same color, surrounding fish with matching corals, and completing specific objective cards.
 
The goal is to collect victory points by skillfully playing cards. The first player to reach '''12''' or more points wins the game.
 
== Setup ==
 
* Each player receives one '''Lanternfish''' (value '''5''') and places it face up in front of them.
* All players receive '''5''' hand cards from the shuffled deck.


== Gameplay ==
== Gameplay ==
=== Preparation ===
* All tiles (fish and corals) are shuffled face down.
* Each player draws a starting hand (typically '''3''' tiles).
* A starting tile is placed in the center of the table.


=== A Turn ===
On your turn, you have two options:
On your turn, you must play exactly '''1''' tile from your hand to the reef. The following rules apply:
 
# '''Placement:''' At least one side of the new tile must touch a tile already in play.
=== 1. Play Cards ===
# '''Colors & Symbols:''' It is beneficial to connect matching colors to expand your scoring zones.
 
# '''Drawing:''' At the end of the turn, draw a new tile from the facedown stack.
To play one or more cards from your hand onto the central pile, you can:
* '''Play a higher card''': Play a card with a value '''exactly 1 higher''' than the top card in the center. A '''Beach''' with value '''0''' follows a '''Ray''' with value '''4'''.
 
'''OR'''
 
* '''Play cards of the same color''': Play one or more cards of the identical color as the top card in the center.
 
'''Additionally (Opponent's pile):'''
 
If you have played cards in the center, you may then place '''exactly 1''' card onto the pile of any opponent. This is only allowed if the value of your card is '''exactly 1 lower''' than the card currently on top of that pile (color does not matter).
 
=== 2. Pass ===
 
No cards are played to the center.
 
== End of Turn ==
 
* Draw '''1''' card from the deck into your hand.
* If you have played all your hand cards, you may take the top card of your own pile back into your hand.
* '''Exception''': If this card is the '''Lanternfish''' (value '''5'''), it remains in place and you draw an additional card from the deck instead.
* At the end of the turn, every player must have at least '''2''' cards for the next round.
 
== End of Round & Scoring ==
 
A round ends immediately when a player receives a card with the value '''0''' ('''Beach''') on their pile.


=== Special Features ===
'''Scoring:'''
* '''Fish:''' Fish grant bonus points when they are completely surrounded by corals of the exact same color.
* Each player scores points equal to the value of the card currently on top of their personal pile.
* '''Bubbles:''' Some tiles feature bubbles that can trigger special actions or act as multipliers.
* Points are added up over several rounds.
* The first player to reach '''12 or more points''' wins the game. In the event of a tie, an additional round is played.


== Scoring Elements ==
== Expert Variant ==
{| class="wikitable"
! Element !! Points / Effect
|-
| '''Color Groups''' || The largest contiguous area of each color is scored.
|-
| '''Fish Bonus''' || A fish fully enclosed by matching corals doubles the points for that specific area.
|-
| '''Objectives''' || Players who meet the conditions of public objective cards (e.g., "Longest Chain") gain extra points.
|}


== Game End & Scoring ==
In the ''Expert Diving'' variant, the following additional rules apply:
* The game ends when all tiles have been placed or no more legal moves can be made.
* Players may combine both placement rules and play any number of cards during their turn.
* Points from color areas, fish bonuses, and objectives are totaled.
* Multiple cards may be played into the center one after another, provided each is '''exactly 1''' value higher than the previous card.
* The player with the highest overall score wins the game.

Latest revision as of 23:05, 31 March 2026

Game Overview

As snorkelers, you explore the colorful underworld of the ocean and swim among coral, turtles, and lanternfish. You try to stay underwater as long as possible while your fellow players do everything they can to drive you back to the surface. By skillfully playing cards onto the central pile or the piles of your opponents, you collect points and control your ascent.

Goal of the Game

The goal is to collect victory points by skillfully playing cards. The first player to reach 12 or more points wins the game.

Setup

  • Each player receives one Lanternfish (value 5) and places it face up in front of them.
  • All players receive 5 hand cards from the shuffled deck.

Gameplay

On your turn, you have two options:

1. Play Cards

To play one or more cards from your hand onto the central pile, you can:

  • Play a higher card: Play a card with a value exactly 1 higher than the top card in the center. A Beach with value 0 follows a Ray with value 4.

OR

  • Play cards of the same color: Play one or more cards of the identical color as the top card in the center.

Additionally (Opponent's pile):

If you have played cards in the center, you may then place exactly 1 card onto the pile of any opponent. This is only allowed if the value of your card is exactly 1 lower than the card currently on top of that pile (color does not matter).

2. Pass

No cards are played to the center.

End of Turn

  • Draw 1 card from the deck into your hand.
  • If you have played all your hand cards, you may take the top card of your own pile back into your hand.
  • Exception: If this card is the Lanternfish (value 5), it remains in place and you draw an additional card from the deck instead.
  • At the end of the turn, every player must have at least 2 cards for the next round.

End of Round & Scoring

A round ends immediately when a player receives a card with the value 0 (Beach) on their pile.

Scoring:

  • Each player scores points equal to the value of the card currently on top of their personal pile.
  • Points are added up over several rounds.
  • The first player to reach 12 or more points wins the game. In the event of a tie, an additional round is played.

Expert Variant

In the Expert Diving variant, the following additional rules apply:

  • Players may combine both placement rules and play any number of cards during their turn.
  • Multiple cards may be played into the center one after another, provided each is exactly 1 value higher than the previous card.