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(Created page with "== Vizia == '''Vizia''' is a dynamic card game where players aim to score victory points by forming color groups and utilizing special card abilities. Success depends on clever hand management and influencing your opponents' displays. === Game Objective === Collect the most '''Victory Points'''. Points are awarded for: * Sets of cards played in your area (Vizia groups). * Bonus tokens for having the majority of a specific color. * End-game effects from special ability...") |
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== | ==VIZIA == | ||
===Objective=== | |||
Score the most points by forming hexagons of 6 tiles and claiming them with your markers. | |||
Scoring: | |||
* 6 different colors = 3 points | |||
* | * 2 alternating colors = 2 points | ||
* | * any other hexagon = 1 point | ||
* | |||
Game end: | |||
* | * a player places all markers OR | ||
* all tiles have been played | |||
* | |||
==== | ==Game Overview== | ||
Play proceeds clockwise. | |||
A turn consists of: | |||
# Play tiles (at least 1) | |||
# optionally play additional tiles | |||
# optionally refill hand | |||
# refill shared display | |||
A player may end their turn at any time after playing at least one tile. | |||
=== | ==Turn Structure== | ||
The player | ===1. Play Tiles=== | ||
The active player must play at least 1 tile. | |||
=== | Tiles may be played from: | ||
* | * personal hand | ||
* | * shared display | ||
* any combination | |||
Additional tiles may optionally be played. | |||
Placement rules: | |||
* first tile: placed freely | |||
* all further tiles: must be adjacent | |||
* colors must be neighbors on the color wheel | |||
===Color Adjacency=== | |||
* Green ↔ Yellow / Blue | |||
* Blue ↔ Green / Purple | |||
* Purple ↔ Blue / Red | |||
* Red ↔ Purple / Orange | |||
* Orange ↔ Red / Yellow | |||
* Yellow ↔ Orange / Green | |||
===2. Complete a Hexagon=== | |||
When a hexagon of 6 tiles is completed: | |||
* active player places their marker inside | |||
* marker remains until game end | |||
* multiple hexagons may be completed in one turn | |||
===3. Continue Playing Tiles (Optional)=== | |||
The player may: | |||
* play additional tiles | |||
* complete multiple hexagons | |||
* voluntarily end the turn | |||
The turn ends when: | |||
* player stops OR | |||
* no legal placements remain | |||
===4. Refill Hand (Optional)=== | |||
After placing tiles, the player may: | |||
* take tiles from the display | |||
* refill up to hand limit | |||
* or skip | |||
Then: | |||
* refill shared display | |||
===5. No Possible Move=== | |||
If a player cannot place a tile: | |||
* reveal hand | |||
* turn is skipped | |||
* replace the entire display | |||
==Player Actions== | |||
During your turn: | |||
Required: | |||
* play at least 1 tile | |||
Optional: | |||
* play additional tiles | |||
* use tiles from display | |||
* complete multiple hexagons | |||
* refill hand | |||
* end turn early | |||
If blocked: | |||
* pass (after showing hand) | |||
==Placement Rules (Summary)== | |||
* tiles must be adjacent | |||
* colors must be neighbors | |||
* any number of tiles per turn | |||
* hexagon = exactly 6 tiles | |||
* completing player claims hexagon | |||
==Game End== | |||
The game ends immediately when: | |||
* a player places all markers | |||
OR | |||
* no tiles remain | |||
Then: | |||
* count points | |||
* highest score wins | |||
* tie: most hexagons wins | |||
==Scoring Summary== | |||
* 6 colors = 3 points | |||
* 2 alternating colors = 2 points | |||
* otherwise = 1 point | |||
==Turn Summary== | |||
# play 1+ tiles | |||
# claim completed hexagon(s) | |||
# optionally play more | |||
# optionally refill hand | |||
# refill display | |||
# next player | |||
Latest revision as of 21:55, 22 March 2026
VIZIA
Objective
Score the most points by forming hexagons of 6 tiles and claiming them with your markers.
Scoring:
- 6 different colors = 3 points
- 2 alternating colors = 2 points
- any other hexagon = 1 point
Game end:
- a player places all markers OR
- all tiles have been played
Game Overview
Play proceeds clockwise.
A turn consists of:
- Play tiles (at least 1)
- optionally play additional tiles
- optionally refill hand
- refill shared display
A player may end their turn at any time after playing at least one tile.
Turn Structure
1. Play Tiles
The active player must play at least 1 tile.
Tiles may be played from:
- personal hand
- shared display
- any combination
Additional tiles may optionally be played.
Placement rules:
- first tile: placed freely
- all further tiles: must be adjacent
- colors must be neighbors on the color wheel
Color Adjacency
- Green ↔ Yellow / Blue
- Blue ↔ Green / Purple
- Purple ↔ Blue / Red
- Red ↔ Purple / Orange
- Orange ↔ Red / Yellow
- Yellow ↔ Orange / Green
2. Complete a Hexagon
When a hexagon of 6 tiles is completed:
- active player places their marker inside
- marker remains until game end
- multiple hexagons may be completed in one turn
3. Continue Playing Tiles (Optional)
The player may:
- play additional tiles
- complete multiple hexagons
- voluntarily end the turn
The turn ends when:
- player stops OR
- no legal placements remain
4. Refill Hand (Optional)
After placing tiles, the player may:
- take tiles from the display
- refill up to hand limit
- or skip
Then:
- refill shared display
5. No Possible Move
If a player cannot place a tile:
- reveal hand
- turn is skipped
- replace the entire display
Player Actions
During your turn:
Required:
- play at least 1 tile
Optional:
- play additional tiles
- use tiles from display
- complete multiple hexagons
- refill hand
- end turn early
If blocked:
- pass (after showing hand)
Placement Rules (Summary)
- tiles must be adjacent
- colors must be neighbors
- any number of tiles per turn
- hexagon = exactly 6 tiles
- completing player claims hexagon
Game End
The game ends immediately when:
- a player places all markers
OR
- no tiles remain
Then:
- count points
- highest score wins
- tie: most hexagons wins
Scoring Summary
- 6 colors = 3 points
- 2 alternating colors = 2 points
- otherwise = 1 point
Turn Summary
- play 1+ tiles
- claim completed hexagon(s)
- optionally play more
- optionally refill hand
- refill display
- next player