This is a documentation for Board Game Arena: play board games online !

Gamehelpkingoftokyo: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
No edit summary
 
(47 intermediate revisions by 23 users not shown)
Line 1: Line 1:
==Setup==
==Overview==
* Each player gets a monster. They start with 10 life.
* Tokyo city and Tokyo bay are empty. In 2-4 player games, remove Tokyo bay from the game.
* Deal three power cards from the deck to the middle. These form the shop.


==Gameplay==
''King of Tokyo'' is like a gameified version of "king of the hill", except you are giant monsters contending to be the dominant "king of Tokyo". Win by either collecting VP or eliminating your opponents. But be careful--the "king" becomes a target for all other monsters.
* On your turn, roll 6 dice. You can keep and refill thrice. After that, resolve all your dice.
* If a dice shows heal, heal 1 life if less than your max. If a dice shows energy, gain 1 energy. If a dice shows smash, attack everyone in a different place as you by 1 life. If the dices show three of a kind, gain points as the number. Each additional same number gains 1 point.
* If any spaces in Tokyo is empty, enter Tokyo. You gain 1 point when entering, and 2 points for each turn starring in it. However, you cannot heal in it. You may leave it if you are attacked.
* You can buy as many cards as you want by paying the energies needed. Apply their effects immediately. Also, you can spend 2 energies to sweep all the cards in the shop to the discard pile. Discard the cards after use if they show discard.
* After buying cards, your turn ends.
* If at any time, you have 0 or less life points, you are immediately eliminated regardless of your points. If you are in Tokyo, leave there. If this causes the number of alive players to be less than 5, Tokyo bay is closed and the player on it leaves.


==End of Game==
==Turn Overview==
* If you get 20 or more points and survive that turn, you win!
* If you are the last player alive, you win!


==Variants==
<ol class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
* 2 player variant: Gain 1 energy instead of points when you start your turn in and enter Tokyo.
  <li>Roll dice 1-3 times</li>
  <li>Resolve dice </li>
  <li>Enter Tokyo (if you can)</li>
  <li>Buy or renew power cards</li>
</ol>
 
====Rolling & Resolving Dice====
 
Six dice are rolled. You can set aside any dice you like and reroll the others up to two times (like in ''Yahtzee''). And like in ''Yahtzee'', the goal is to get multiples of the same die face.
 
{| class="wikitable" style="width:auto;" border="2"
|+ Die faces
|-
!|Face || Representation || Description
|-
|[[File:Kot die 1.png]] [[File:Kot die 2.png]] [[File:Kot die 3.png]] || 1/2/3 Victory Points || If you roll three of a number, you gain as many points as the number. Each additional die with the same face gains 1 additional point. (e.g. [[File:Kot die 3.png]] [[File:Kot die 3.png]] [[File:Kot die 3.png]] [[File:Kot die 3.png]] scores 4 points.)
|-
|[[File:Kot die h.png]] || Life || Gain 1 HP per symbol if you are ''outside'' Tokyo (10 HP max). If you are ''in'' Tokyo, you cannot gain HP (except through Power cards).
|-
|[[File:Kot die s.png]] || Smash || If you are ''in'' Tokyo, each other monster loses 1 HP per symbol. If you are ''outside'' Tokyo, the monster in Tokyo loses 1 HP per symbol. This monster can then decide to leave Tokyo. If they do, you must enter Tokyo.
|-
|[[File:Kot die e.png]] || Energy || Gain 1 energy, which is used to buy Power cards
|}
 
====Tokyo====
 
Any monster who enters Tokyo gains 1 VP. Any player who starts their turn in Tokyo gains 2 VP. Monsters in Tokyo cannot heal HP. The first player always enters Tokyo first.
 
With 5 to 6 players, an additional "Tokyo" space is added to the game. There is now "Tokyo City" and "Tokyo Bay". If a monster would enter Tokyo City, but it is occupied, it must enter Tokyo Bay. Both are considered to be "in Tokyo". If players are eliminated, reducing the game to 4 or less, any monsters in Tokyo Bay must either enter Tokyo City (if it is unoccupied) or leave.
 
With only two players, you gain 1 [[File:Kot die e.png]] for entering Tokyo (instead of 1 VP) and 1 [[File:Kot die e.png]] for starting your turn in Tokyo (instead of 2 VP).
 
==Power Cards==
 
Players can purchase any of three Power cards that carry out various effects. Each card costs [[File:Kot die e.png]] indicated at the top of the card. You can also spend 2 [[File:Kot die e.png]] to discard all the cards available for purchase and replace them with three new ones.
 
Power cards that say '''KEEP''' are placed in front of you and have ongoing effects (unless the card indicates otherwise). Power cards that say '''DISCARD''' are resolved immediately.
 
====Power Card Clarifications====
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>'''Opportunist''': If two ''Opportunist''s are in play (because of ''Mimic''), the player who will be next soonest gets the first opportunity to buy revealed cards.
  <li>'''Fire Breathing''': If only 2 players are left, the monster loses only 1 HP.</li>
  <li>'''Mimic''': If the copied card gets discarded, the associated token is taken back. On the owner's next turn, it can be placed on another Keep card (by spending 1 [[File:Kot die e.png]]).</li>
  <li>'''Poison Spit''': If its associated cards are discarded, the tokens remain in play. The tokens cannot be removed while the monster is in Tokyo.</li>
  <li>'''Shrink Ray''': If its associated cards are discarded, the tokens remain in play.  The tokens cannot be removed while the monster is in Tokyo.</li>
  <li>'''Metamorph''': Discarding happens at the end of turn. You receive the printed cost of the card, not the price paid for it.</li>
</ul>
 
 
==Winning==
 
The first monster to reach 20 points or eliminate all other monsters is crowned King of Tokyo.
 
A player must survive their turn to win.
 
If all monsters are eliminated at the same time, everyone loses.
 
==Game Variants==
 
====Power-Up! (Evolutions)====
 
Each monster has a set of Evolution cards that give special abilities. At game start, each player draws 2 Evolution cards and keeps one. A player can play an Evolution card at any time.
 
If a player rolls [[File:Kot die h.png]] [[File:Kot die h.png]] [[File:Kot die h.png]], they draw an evolution card. If the monster is not in Tokyo, they can also heal as normal.
 
'''<u>Mutant Evolutions</u>'''
 
Instead of each monster having its own set of Evolution cards, the cards are shuffled together and eight are dealt to each player. Each player drafts cards for their deck (one at a time) until they have eight.
 
====Halloween====
 
Players choose 1 Costume card at the beginning of the game. Costume cards can be bought like any other card. If a player rolls [[File:Kot die s.png]] [[File:Kot die s.png]] [[File:Kot die s.png]], they can force-buy a Costume card from the damaged player(s). (Smash damage still applies as normal.)
 
====Micro expansion: Even more wicked!====
 
Players can earn "wickedness points" by rolling [[File:Kot die 1.png]] [[File:Kot die 1.png]] [[File:Kot die 1.png]] (2 WP) or [[File:Kot die 2.png]] [[File:Kot die 2.png]] [[File:Kot die 2.png]] (1 WP), in addition to VP. When a player has 3, 6, or 10 WP, they may choose a wickedness tile. The tile goes into effect immediately and stays until the end of the game (unless instructed otherwise). Each player can have only 1 wickedness tile from each level.
 
==== Monster Pack: Cthulhu (Cultists)====
 
If a player rolls four identical faces, they take a Cultist. Discard a Cultist to gain either 1 [[File:Kot die h.png]], 1 [[File:Kot die e.png]], or 1 extra roll.
 
====Monster Pack: King Kong (Tokyo Tower)====
 
A player can claim a tower level by rolling [[File:Kot die 1.png]] [[File:Kot die 1.png]] [[File:Kot die 1.png]] [[File:Kot die 1.png]] while in Tokyo. A monster who controls one or more tower levels can gain a bonus at the beginning of their turn. One [[File:Kot die h.png]] for the bottom level, 1 [[File:Kot die h.png]] and 1 [[File:Kot die e.png]] for the middle level. The player who claims the top level wins the game.
 
====Monster Pack: Anubis (Curse cards)====
 
At the beginning of the game, a Curse card is played. This card has a permanent ongoing effect on the game. Some cards involve a "golden scarab" which is given to the last player.
 
On start of turn, each player rolls a D4 "Fate" die related to the current Curse card.
 
{| class="wikitable" style="width:auto;" border="2"
|-
!| Face || Effect
|-
| [[File:Kot_fate_eye.gif]] || Discard the current Curse card and reveal the next one.
|-
| [[File:Kot_fate_river.gif]] || No effect
|-
| [[File:Kot_fate_ankh.gif]] || Player receives the ankh's effect on the Curse card (a blessing).
|-
| [[File:Kot_fate_snake.gif]] || Player receives the snake's effect on the Curse card (a curse).
|}
 
====Monster Pack: Cybertooth (Berserk)====
 
If you roll [[File:Kot die s.png]] [[File:Kot die s.png]] [[File:Kot die s.png]] [[File:Kot die s.png]] or more, your monster enters "berserk" mode. In berserk mode, the berserk die is added to your roll. It gives you another die to roll combinations, but if it lands with a [[File:kot_berserk_skull.gif]], you lose 1 HP. Berserk mode ends when the monster heals.
 
====Mutant Evolutions variant (Transformation card)====
 
Before buying cards, a player may spend 1 [[File:Kot die e.png]] to transform from biped form to beast form (or vice versa). In biped form, you can buy power cards (normal mode). In beast form, you ''cannot'' buy power cards, but you may reroll one die an additional time. All players start in biped form.
 
====Origins====
 
Origins contains new monsters and new, less complex Power cards.
 
====Dark====
 
Has an aesthetic change to an alternative "darker" world and includes the use of "wicked" cards and points.

Latest revision as of 20:47, 9 January 2026

Overview

King of Tokyo is like a gameified version of "king of the hill", except you are giant monsters contending to be the dominant "king of Tokyo". Win by either collecting VP or eliminating your opponents. But be careful--the "king" becomes a target for all other monsters.

Turn Overview

  1. Roll dice 1-3 times
  2. Resolve dice
  3. Enter Tokyo (if you can)
  4. Buy or renew power cards

Rolling & Resolving Dice

Six dice are rolled. You can set aside any dice you like and reroll the others up to two times (like in Yahtzee). And like in Yahtzee, the goal is to get multiples of the same die face.

Die faces
Face Representation Description
Kot die 1.png Kot die 2.png Kot die 3.png 1/2/3 Victory Points If you roll three of a number, you gain as many points as the number. Each additional die with the same face gains 1 additional point. (e.g. Kot die 3.png Kot die 3.png Kot die 3.png Kot die 3.png scores 4 points.)
Kot die h.png Life Gain 1 HP per symbol if you are outside Tokyo (10 HP max). If you are in Tokyo, you cannot gain HP (except through Power cards).
Kot die s.png Smash If you are in Tokyo, each other monster loses 1 HP per symbol. If you are outside Tokyo, the monster in Tokyo loses 1 HP per symbol. This monster can then decide to leave Tokyo. If they do, you must enter Tokyo.
Kot die e.png Energy Gain 1 energy, which is used to buy Power cards

Tokyo

Any monster who enters Tokyo gains 1 VP. Any player who starts their turn in Tokyo gains 2 VP. Monsters in Tokyo cannot heal HP. The first player always enters Tokyo first.

With 5 to 6 players, an additional "Tokyo" space is added to the game. There is now "Tokyo City" and "Tokyo Bay". If a monster would enter Tokyo City, but it is occupied, it must enter Tokyo Bay. Both are considered to be "in Tokyo". If players are eliminated, reducing the game to 4 or less, any monsters in Tokyo Bay must either enter Tokyo City (if it is unoccupied) or leave.

With only two players, you gain 1 Kot die e.png for entering Tokyo (instead of 1 VP) and 1 Kot die e.png for starting your turn in Tokyo (instead of 2 VP).

Power Cards

Players can purchase any of three Power cards that carry out various effects. Each card costs Kot die e.png indicated at the top of the card. You can also spend 2 Kot die e.png to discard all the cards available for purchase and replace them with three new ones.

Power cards that say KEEP are placed in front of you and have ongoing effects (unless the card indicates otherwise). Power cards that say DISCARD are resolved immediately.

Power Card Clarifications

  • Opportunist: If two Opportunists are in play (because of Mimic), the player who will be next soonest gets the first opportunity to buy revealed cards.
  • Fire Breathing: If only 2 players are left, the monster loses only 1 HP.
  • Mimic: If the copied card gets discarded, the associated token is taken back. On the owner's next turn, it can be placed on another Keep card (by spending 1 Kot die e.png).
  • Poison Spit: If its associated cards are discarded, the tokens remain in play. The tokens cannot be removed while the monster is in Tokyo.
  • Shrink Ray: If its associated cards are discarded, the tokens remain in play. The tokens cannot be removed while the monster is in Tokyo.
  • Metamorph: Discarding happens at the end of turn. You receive the printed cost of the card, not the price paid for it.


Winning

The first monster to reach 20 points or eliminate all other monsters is crowned King of Tokyo.

A player must survive their turn to win.

If all monsters are eliminated at the same time, everyone loses.

Game Variants

Power-Up! (Evolutions)

Each monster has a set of Evolution cards that give special abilities. At game start, each player draws 2 Evolution cards and keeps one. A player can play an Evolution card at any time.

If a player rolls Kot die h.png Kot die h.png Kot die h.png, they draw an evolution card. If the monster is not in Tokyo, they can also heal as normal.

Mutant Evolutions

Instead of each monster having its own set of Evolution cards, the cards are shuffled together and eight are dealt to each player. Each player drafts cards for their deck (one at a time) until they have eight.

Halloween

Players choose 1 Costume card at the beginning of the game. Costume cards can be bought like any other card. If a player rolls Kot die s.png Kot die s.png Kot die s.png, they can force-buy a Costume card from the damaged player(s). (Smash damage still applies as normal.)

Micro expansion: Even more wicked!

Players can earn "wickedness points" by rolling Kot die 1.png Kot die 1.png Kot die 1.png (2 WP) or Kot die 2.png Kot die 2.png Kot die 2.png (1 WP), in addition to VP. When a player has 3, 6, or 10 WP, they may choose a wickedness tile. The tile goes into effect immediately and stays until the end of the game (unless instructed otherwise). Each player can have only 1 wickedness tile from each level.

Monster Pack: Cthulhu (Cultists)

If a player rolls four identical faces, they take a Cultist. Discard a Cultist to gain either 1 Kot die h.png, 1 Kot die e.png, or 1 extra roll.

Monster Pack: King Kong (Tokyo Tower)

A player can claim a tower level by rolling Kot die 1.png Kot die 1.png Kot die 1.png Kot die 1.png while in Tokyo. A monster who controls one or more tower levels can gain a bonus at the beginning of their turn. One Kot die h.png for the bottom level, 1 Kot die h.png and 1 Kot die e.png for the middle level. The player who claims the top level wins the game.

Monster Pack: Anubis (Curse cards)

At the beginning of the game, a Curse card is played. This card has a permanent ongoing effect on the game. Some cards involve a "golden scarab" which is given to the last player.

On start of turn, each player rolls a D4 "Fate" die related to the current Curse card.

Face Effect
Kot fate eye.gif Discard the current Curse card and reveal the next one.
Kot fate river.gif No effect
Kot fate ankh.gif Player receives the ankh's effect on the Curse card (a blessing).
Kot fate snake.gif Player receives the snake's effect on the Curse card (a curse).

Monster Pack: Cybertooth (Berserk)

If you roll Kot die s.png Kot die s.png Kot die s.png Kot die s.png or more, your monster enters "berserk" mode. In berserk mode, the berserk die is added to your roll. It gives you another die to roll combinations, but if it lands with a Kot berserk skull.gif, you lose 1 HP. Berserk mode ends when the monster heals.

Mutant Evolutions variant (Transformation card)

Before buying cards, a player may spend 1 Kot die e.png to transform from biped form to beast form (or vice versa). In biped form, you can buy power cards (normal mode). In beast form, you cannot buy power cards, but you may reroll one die an additional time. All players start in biped form.

Origins

Origins contains new monsters and new, less complex Power cards.

Dark

Has an aesthetic change to an alternative "darker" world and includes the use of "wicked" cards and points.