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Gamehelppontedeldiavolo: Difference between revisions
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For tips on how to play | For tips on how to play Ponte del Diavolo, see <b>[[Tips_pontedeldiavolo|Tips_PonteDelDiavolo]]</b> | ||
'''[https://tesera.ru/images/items/178377/Ponte%20del%20Diavolo.pdf Rules]''' | '''[https://tesera.ru/images/items/178377/Ponte%20del%20Diavolo.pdf Rules]''' | ||
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== Overview == | == Overview == | ||
The object of the game is to form groups of islands linked by bridges. | |||
=== Definitions === | === Definitions === | ||
'''Island''': 4 orthogonally adjacent tiles of the same colour. | |||
'''Sandbank''': Fewer than 4 orthogonally adjacent tiles of the same colour. | |||
# The first player places | '''Bridge''': Game piece that connects 2 tiles of the same colour. | ||
# The second player chooses to play as the light tile or the dark tile player. | |||
'''Water''': Empty space on the board. | |||
== Game Start == | |||
# The first player places 2 light tiles anywhere on the board. | |||
# The second player chooses to play as the light tile or the dark tile player ''(pie rule)''. | |||
# Play resumes with the dark tile player. | # Play resumes with the dark tile player. | ||
== | == Game Turn == | ||
Each player takes turns to place either: | |||
* | * 2 tiles of their own colour, '''or''' | ||
* | * 1 bridge. | ||
=== | === Place 2 Tiles === | ||
Tiles can be placed anywhere on the board except: | |||
* | * Under bridges (including either of the tiles underneath a knight's move bridge), or | ||
* | * Where a tile becomes adjacent to an '''island''' of the same colour, even diagonally. You also cannot complete an island if it would touch any other tile of the same colour diagonally. | ||
=== | === Place 1 Bridge === | ||
A bridge can be placed between 2 tiles of the player's colour that are 2 spaces from each other in any direction orthogonally or diagonally, or at a '''[[Gamehelpchess#The_moves_of_the_pieces|knight's move]]'''. | |||
* The centre of a bridge must be over an empty (water) space (knight's bridge needs both water spaces), not a tile | |||
* Each tile can have a maximum of one bridge connection. | * Each tile can have a maximum of one bridge connection. | ||
* Bridges may not cross each other. | * Bridges may not cross each other. | ||
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== Game End == | == Game End == | ||
Game end is triggered when either player: | |||
# Is unable to place 2 tiles, and | |||
# Chooses not to (or is unable to) place a bridge. | |||
The dark tile player can always take an equal number of turns. | |||
'''Note:''' unlike the printed rules, in the BGA implementation there is an infinite supply of tiles and bridges. | |||
Thus, the game will only end when a player has fewer than 2 valid squares available for tiles. | |||
=== Scoring === | === Scoring === | ||
The players score each group of islands connected by bridges (including connections via '''sandbanks''') according to a rule of triangular numbers: | |||
{| class="wikitable" style="text-align:center; | {| class="wikitable" style="width:auto;text-align:center;" border="2" | ||
!# connected islands | !# connected islands | ||
|1 | |1 | ||
Latest revision as of 19:22, 9 January 2026
For tips on how to play Ponte del Diavolo, see Tips_PonteDelDiavolo
Overview
The object of the game is to form groups of islands linked by bridges.
Definitions
Island: 4 orthogonally adjacent tiles of the same colour.
Sandbank: Fewer than 4 orthogonally adjacent tiles of the same colour.
Bridge: Game piece that connects 2 tiles of the same colour.
Water: Empty space on the board.
Game Start
- The first player places 2 light tiles anywhere on the board.
- The second player chooses to play as the light tile or the dark tile player (pie rule).
- Play resumes with the dark tile player.
Game Turn
Each player takes turns to place either:
- 2 tiles of their own colour, or
- 1 bridge.
Place 2 Tiles
Tiles can be placed anywhere on the board except:
- Under bridges (including either of the tiles underneath a knight's move bridge), or
- Where a tile becomes adjacent to an island of the same colour, even diagonally. You also cannot complete an island if it would touch any other tile of the same colour diagonally.
Place 1 Bridge
A bridge can be placed between 2 tiles of the player's colour that are 2 spaces from each other in any direction orthogonally or diagonally, or at a knight's move.
- The centre of a bridge must be over an empty (water) space (knight's bridge needs both water spaces), not a tile
- Each tile can have a maximum of one bridge connection.
- Bridges may not cross each other.
Game End
Game end is triggered when either player:
- Is unable to place 2 tiles, and
- Chooses not to (or is unable to) place a bridge.
The dark tile player can always take an equal number of turns.
Note: unlike the printed rules, in the BGA implementation there is an infinite supply of tiles and bridges. Thus, the game will only end when a player has fewer than 2 valid squares available for tiles.
Scoring
The players score each group of islands connected by bridges (including connections via sandbanks) according to a rule of triangular numbers:
| # connected islands | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Score | 1 | 3 | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55 | 66 | 78 |
Tiebreaks
- Most islands.
- Most bridges.