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==Gameplay==
Adam P. McIver's CoinAge
* Place the map card in the center. Each player gets 4 dimes, 3 pennies, 2 nickels and 1 quarter. Heads play first.
* On your turn, throw a number of coins equal to the number of types remaining. Count how many matches your side and perform that action.
* If 4 matches, you can place 2 coins. You may also give one matching coin to your opponent to place an extra coin.
* If 2 or 3 matches, you can place 2 coins. If 1 matches, place 1 coin and move a stack to an adjacent space. If none matches, capture the top coin of a stack and place it in your bank, then move a stack to an adjacent space.
* Coins can be placed in any empty space, or an occupied space if your rank is higher (dime>penny>nickel>quarter). Spaces with 1 or more coins are called stacks.


==End of the Game==
==Game Overview==
* The game ends when a player has used all their coins or all spaces are occuiped. Game proceeds to scoring.
Coin Age is a microgame for two players that is played with a single card and pocket change.
* If a coin is on the top of a stack, it controls that space. Score points according to the coin (dime:1, penny:2, nickel:3, quarter:4).
* For each region, if a player controls a number of spaces strictly more than their opponent, double the points in that region.
* Score 1 point for each coin remaining in the bank.
* The player with the most points wins. In case of a tie, the player with the highest value of coins wins.


==Variants==
Players take turns placing coins on a map to control spaces, outmaneuver their opponent, and score victory points.
* Maps: There are 4 maps avaliable with different size of regions. You can also choose at random.
 
The game was originally published as a "print & play" download that could be carried in a small "mint tin".
 
==Setup==
Place the map card in the center of the table directly between the two players.
 
Each map has ten spaces and several color-coded regions of various sizes (depending on the map).
 
Both players begin the game with 4 dimes, 3 pennies, 2 nickels, and 1 quarter in their "bank."
 
In this BGA implementation, each coin is represented by its value at the end of the game when controlling a territory:
 
{|class="wikitable" style="width:auto;" border="2"
|+Coin Representation on BGA
!'''Coin'''
|'''Represented by'''
|-
!Dimes
|The value "1" coin (smallest in size)
|-
!Pennies
|The value "2" coin
|-
!Nickels
|The value "3" coin
|-
!The Quarter
|The value "4" coin (largest in size)
|}
 
 
Coins can be stacked (see the "Place" action) with "smaller" coins being placed on top of "larger" coins: Dimes (1) < Pennies (2) < Nickels (3) < Quarters (4)
 
"Heads" are represented as gold coins. "Tails" are represented as silver coins.
 
The player assigned "Heads" takes the first turn.
 
==Turn Sequence and Actions==
At the beginning of your turn, a <i>single coin</i> of each <i>different kind</i> of the coins remaining in your "bank" are tossed/flipped.
 
The number of coins that match your side ("Heads" or "Tails") determine what actions you can take:
 
{|class="wikitable" style="width:auto;" border="2"
|+Coin Matches and Actions
!'''Number of Matches'''
|'''Available Actions (Optional and in Any Order)'''
|-
!Four (4)
|Place 2 <i>or</i> Pay 1 to Place 3
|-
!Three (3)
|Place 2
|-
!Two (2)
|Place 2
|-
!One (1)
|Place 1 <i>and</i> Move
|-
!None (0)
|Capture <i>and</i> Move
|-
|}
 
==Action Details==
 
<b>Place</b>
 
Take one of your matching coins and either:
 
<ul class="bulletlist" style="
    margin:1em 0;
    padding-inline-start:40px;
">
    <li>Place it on an empty map space, or</li>
    <li>Place it on an occupied map space (if your coin is of a lower rank [i.e.: smaller])</li>
</ul>
 
<b>Pay</b>
 
Transfer one of your matching coins to your opponent's bank.
 
<b>Move</b>
 
Move a stack (all the coins) in one map space to an empty, adjacent map space.
 
<b>Capture</b>
 
Remove any single coin from a map space (or from the top of stack) and place it in your bank.
 
<i>Note: Click the [[File:CoinAge-QuestionMark.png]] icon in the BGA game display for a graphical representation of coins and actions.</i>
 
==Game End & Scoring==
The game ends immediately when a player places a coin in the last empty map space, or when a player runs out of coins in their bank (whichever comes first). The players then add up their victory points:
 
<b>Controlling Spaces</b>
 
Each coin that "control" a space scores victory points (VP) equal to their rank (1, 2, 3 or 4).
A coin "controls" a space if it is either the only coin on a space or is the top coin on a stack of coins on a space.
 
<b>Region Bonuses</b>
 
If a player controls the majority of spaces in each color-coded region, the VP scored by their coins in that region is doubled. No
region bonus is given in the case of a tie.
 
<b>Bank Bonuses</b>
 
Players score 1 bonus VP per coin remaining in their bank at the end of the game.
 
The player with the most VP wins! In the case of a tie, the player with the highest total value of coins (based on the values above) remaining in their bank is the winner.
 
<i>Note: Click the [[File:CoinAge-Star.png]] icon in the BGA game display for a running tally of the current scoring situation for both players.</i>
 
==Map Variants==
There are several maps available, each with different (creatively-named) regions and unique region sizes. You can also allow BGA to choose a random map.
 
Forest, Frozen, Lagoon, Volcano or Random.

Latest revision as of 17:44, 17 June 2025

Adam P. McIver's CoinAge

Game Overview

Coin Age is a microgame for two players that is played with a single card and pocket change.

Players take turns placing coins on a map to control spaces, outmaneuver their opponent, and score victory points.

The game was originally published as a "print & play" download that could be carried in a small "mint tin".

Setup

Place the map card in the center of the table directly between the two players.

Each map has ten spaces and several color-coded regions of various sizes (depending on the map).

Both players begin the game with 4 dimes, 3 pennies, 2 nickels, and 1 quarter in their "bank."

In this BGA implementation, each coin is represented by its value at the end of the game when controlling a territory:

Coin Representation on BGA
Coin Represented by
Dimes The value "1" coin (smallest in size)
Pennies The value "2" coin
Nickels The value "3" coin
The Quarter The value "4" coin (largest in size)


Coins can be stacked (see the "Place" action) with "smaller" coins being placed on top of "larger" coins: Dimes (1) < Pennies (2) < Nickels (3) < Quarters (4)

"Heads" are represented as gold coins. "Tails" are represented as silver coins.

The player assigned "Heads" takes the first turn.

Turn Sequence and Actions

At the beginning of your turn, a single coin of each different kind of the coins remaining in your "bank" are tossed/flipped.

The number of coins that match your side ("Heads" or "Tails") determine what actions you can take:

Coin Matches and Actions
Number of Matches Available Actions (Optional and in Any Order)
Four (4) Place 2 or Pay 1 to Place 3
Three (3) Place 2
Two (2) Place 2
One (1) Place 1 and Move
None (0) Capture and Move

Action Details

Place

Take one of your matching coins and either:

  • Place it on an empty map space, or
  • Place it on an occupied map space (if your coin is of a lower rank [i.e.: smaller])

Pay

Transfer one of your matching coins to your opponent's bank.

Move

Move a stack (all the coins) in one map space to an empty, adjacent map space.

Capture

Remove any single coin from a map space (or from the top of stack) and place it in your bank.

Note: Click the CoinAge-QuestionMark.png icon in the BGA game display for a graphical representation of coins and actions.

Game End & Scoring

The game ends immediately when a player places a coin in the last empty map space, or when a player runs out of coins in their bank (whichever comes first). The players then add up their victory points:

Controlling Spaces

Each coin that "control" a space scores victory points (VP) equal to their rank (1, 2, 3 or 4). A coin "controls" a space if it is either the only coin on a space or is the top coin on a stack of coins on a space.

Region Bonuses

If a player controls the majority of spaces in each color-coded region, the VP scored by their coins in that region is doubled. No region bonus is given in the case of a tie.

Bank Bonuses

Players score 1 bonus VP per coin remaining in their bank at the end of the game.

The player with the most VP wins! In the case of a tie, the player with the highest total value of coins (based on the values above) remaining in their bank is the winner.

Note: Click the CoinAge-Star.png icon in the BGA game display for a running tally of the current scoring situation for both players.

Map Variants

There are several maps available, each with different (creatively-named) regions and unique region sizes. You can also allow BGA to choose a random map.

Forest, Frozen, Lagoon, Volcano or Random.