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Tips numberdrop: Difference between revisions
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For the rules of number drop, see <b>[[Gamehelpnumberdrop|GameHelpNumberDrop]]</b> | |||
== General == | |||
* '''Keep an eye on other players.''' | |||
** Try to work out what they are doing and how it might affect you. | |||
** Be mindful if they're getting close to the top (ending the game). | |||
** Try not to fall too far in points, as the other player(s) can simply end the game to win (by reaching the top quickly) | |||
* '''Score combinations that are no longer accessible over combinations you're still able to add to.''' | |||
* '''Don't feel like you need to score a combination as soon as you complete it.''' | |||
** There will be more turns than combinations you score. | |||
** This can be especially true if you get an early "8" combination. It might be more worth scoring only 7 later on to go for the bonus 10 points over the 8 points. | |||
* '''Block piece drops may help or hurt the opponent, so it's not worth sacrificing points for.''' | |||
* '''If you have fallen behind and fear the other player may end the game, aim for as many points as possible to try beat them if they do take the -5 points and end the game.''' | |||
* '''Try not to waste numbers or leave holes when you can avoid it, you end up leaving points on the table.''' | |||
* '''Try to focus on one of the commination types''' (i.e., either on sequences OR identical number), since getting all lengths of that type will gain you the extra 10 point bonus. | |||
* '''If you get enough of a lead in points, consider simply ending the game by building quickly to the top.''' | |||
** You will lose 5 points, but that may be worth it if you're far enough ahead. | |||
* '''Build towards the top in at least one spot, so that if you do want to end the game quickly, you're ready.''' | |||
* '''Sequences are typically easier to achieve than identical numbers, purely because it is unlikely for a roll to give you many identical numbers.''' | |||
* '''Don't score the 8 point combination unless you are sure you don't need those numbers for other combinations that will help get the bonus.''' | |||
* '''If you are going to end the game, double check that you opponent(s) can't get enough points to catch you in the next turn.''' |
Latest revision as of 13:46, 16 June 2024
For the rules of number drop, see GameHelpNumberDrop
General
- Keep an eye on other players.
- Try to work out what they are doing and how it might affect you.
- Be mindful if they're getting close to the top (ending the game).
- Try not to fall too far in points, as the other player(s) can simply end the game to win (by reaching the top quickly)
- Score combinations that are no longer accessible over combinations you're still able to add to.
- Don't feel like you need to score a combination as soon as you complete it.
- There will be more turns than combinations you score.
- This can be especially true if you get an early "8" combination. It might be more worth scoring only 7 later on to go for the bonus 10 points over the 8 points.
- Block piece drops may help or hurt the opponent, so it's not worth sacrificing points for.
- If you have fallen behind and fear the other player may end the game, aim for as many points as possible to try beat them if they do take the -5 points and end the game.
- Try not to waste numbers or leave holes when you can avoid it, you end up leaving points on the table.
- Try to focus on one of the commination types (i.e., either on sequences OR identical number), since getting all lengths of that type will gain you the extra 10 point bonus.
- If you get enough of a lead in points, consider simply ending the game by building quickly to the top.
- You will lose 5 points, but that may be worth it if you're far enough ahead.
- Build towards the top in at least one spot, so that if you do want to end the game quickly, you're ready.
- Sequences are typically easier to achieve than identical numbers, purely because it is unlikely for a roll to give you many identical numbers.
- Don't score the 8 point combination unless you are sure you don't need those numbers for other combinations that will help get the bonus.
- If you are going to end the game, double check that you opponent(s) can't get enough points to catch you in the next turn.