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===Overview===
==Setup==
* Each player starts with 2 dog cards.
* Each player rolls 1 dice and place it in their yards.


Fill your 6 dogs with correct dice to win
==Gameplay==
* On your turn, you can either do a trick or score all your dogs.


===Do a Trick===
* Choose a face up trick card, gain any treats on it (if any) and follow its instructions, then turn it face down.
* The dices you roll must either be placed on a matching space on one of your dogs, or your yard.
* Each space can only take one dice.
* You may spend a treat to reroll all dices in a roll. You may not only reroll some of the dices.
* If the total of all dices in your yard exceed 7 at any time, you bust. Discard all dices on your dogs and in your yard, then immediately ends your turn.
* If there are only 1 face up trick after a trick is done, place a treat on it and flip all other tricks face up.
* If all your dogs are completed after placing all dices from a roll during a trick, score all your dogs.


====Turn====
===Scoring Dogs===
* Flip all your completed dogs over and discard all dices on them.
* Draw dogs equal to the number of dogs you completed. You must stop when you have exactly 6 dogs.


On your turn, you can either do a trick or declare a dog complete
==End of Game==
* The player with 6 completed dogs immediately wins.
* You may not have more than 6 dogs at any time.


====Perform a Trick====
==List of Tricks==
Each game must include Howl and Roll Over, along with 1 trick of each colour.
* Howl: If you have less than 6 dogs, draw the top dog. Then, roll 1 dice.
* Roll Over: Roll all your buried dices. Then, you may roll 1 dice.


Pick one of the face up trick cards, perform all the actions on it, then flip it face down
====Green Tricks====
* Beg (Beginner Set): Take 1 treat. Then, take 1 treat for each of your paw prints.
* Chew: Double your number of treats. Then, take 1 treat.
* Gobble: Take 7 treats. Then, return treats equal to the number in your highest unfilled space.
* Play Dead
* Stay


These actions generally revolve around rolling and manipulating dice
====Blue Tricks====
* Fetch (Beginner Set): Roll 8 dices. Place all dices of a number of your choice and discard the rest.
* Guard: Name a number and roll 4 dices. Discard any dice greater than the number you named and place the rest.
* Hunt: Roll 2 dices, plus 1 dice for each of your paw prints. Place any 2 of them and discard the rest.
* Scavenge: Roll 4 dices. Then, you may discard any dice lower than the total of all dices in your yard before placing the rest.
* Search


Once you've finished a stage of the trick any dice faces are now assigned to your dogs
====Yellow Tricks====
* Dig: For each of your paw prints, raise or lower a buried dice of any player by 1, discarding any 0s. Then, roll 2 dices.
* Retrieve
* Track: Roll 3 dices. When you use a treat, you may reroll only part of your dices.
* Trot: You may remove a dice on your dogs to place a dice in another empty space. Then, roll 2 dices.
* Walk (Beginner Set): Roll 2 dices. Then, you may roll 1 dice.


If you can't assign a die (or don't want to), it goes to your yard
====Purple Tricks====
 
* Bolt: Roll 3 to 12 dice, one at a time. You may stop early if your number of paw prints is not smaller than the number of dices left to be rolled.
Dice can only be placed if the number space is shown on a dog, and each space can only take one die
* Chase: Roll 1 dice. Then, you may add 1 dice to the number of dices you roll and repeat this.
 
* Dogpile
Treats can be spent to reroll all dice in a stage of a trick before placement
* Run (Beginner Set): Roll 3 dices. Then, you may roll 1 dice for as many times as you want.
 
* Sprint: Roll 1 dice for each of your incomplete dogs. Then, repeat this as many times as you want.
If the pips on your yard dice ever total 8 or more, all dice in your yard and on your dogs are discarded along with any unassigned dice. Then your turn ends immediately.
 
If there's ever only one option for what trick to perform, give it a treat, then flip all tricks to their active side. The next person to perform that trick also gains the treat
 
====Complete a Dog====
 
Instead of performing a trick, you can instead declare a dog complete and score it
 
To do this, the dog must have all its dice spaces filled, then discard them all and flip the dog to show it's complete
 
If you are able, you must complete multiple dogs at the same time (i.e. you can't hang on to a completed dog for another turn if you take this action)
 
Draw new dog cards to replace the ones you finished
 
====Bonus Complete a Dog====
 
If you take the Perform a Trick action, and it results in ALL your active dogs being filled, you immediately score/flip them without having to additionally take the Complete a Dog action on your next turn
 
Remember this bonus occurs AFTER all dice from that stage of the trick are placed, i.e. if you fill your dogs AND get 8+ in your yard, you wipe everything as normal before checking for the bonus and as such wouldn't get a bonus as all dogs would now be empty
 
====End of Game====
 
The game ends when someone scores their 6th Dog and is declared winner of dogs
 
In addition, you may not have more than 6 dogs ever, i.e. your final setup before a win would be 5 scored and 1 active

Revision as of 06:22, 7 June 2023

Setup

  • Each player starts with 2 dog cards.
  • Each player rolls 1 dice and place it in their yards.

Gameplay

  • On your turn, you can either do a trick or score all your dogs.

Do a Trick

  • Choose a face up trick card, gain any treats on it (if any) and follow its instructions, then turn it face down.
  • The dices you roll must either be placed on a matching space on one of your dogs, or your yard.
  • Each space can only take one dice.
  • You may spend a treat to reroll all dices in a roll. You may not only reroll some of the dices.
  • If the total of all dices in your yard exceed 7 at any time, you bust. Discard all dices on your dogs and in your yard, then immediately ends your turn.
  • If there are only 1 face up trick after a trick is done, place a treat on it and flip all other tricks face up.
  • If all your dogs are completed after placing all dices from a roll during a trick, score all your dogs.

Scoring Dogs

  • Flip all your completed dogs over and discard all dices on them.
  • Draw dogs equal to the number of dogs you completed. You must stop when you have exactly 6 dogs.

End of Game

  • The player with 6 completed dogs immediately wins.
  • You may not have more than 6 dogs at any time.

List of Tricks

Each game must include Howl and Roll Over, along with 1 trick of each colour.

  • Howl: If you have less than 6 dogs, draw the top dog. Then, roll 1 dice.
  • Roll Over: Roll all your buried dices. Then, you may roll 1 dice.

Green Tricks

  • Beg (Beginner Set): Take 1 treat. Then, take 1 treat for each of your paw prints.
  • Chew: Double your number of treats. Then, take 1 treat.
  • Gobble: Take 7 treats. Then, return treats equal to the number in your highest unfilled space.
  • Play Dead
  • Stay

Blue Tricks

  • Fetch (Beginner Set): Roll 8 dices. Place all dices of a number of your choice and discard the rest.
  • Guard: Name a number and roll 4 dices. Discard any dice greater than the number you named and place the rest.
  • Hunt: Roll 2 dices, plus 1 dice for each of your paw prints. Place any 2 of them and discard the rest.
  • Scavenge: Roll 4 dices. Then, you may discard any dice lower than the total of all dices in your yard before placing the rest.
  • Search

Yellow Tricks

  • Dig: For each of your paw prints, raise or lower a buried dice of any player by 1, discarding any 0s. Then, roll 2 dices.
  • Retrieve
  • Track: Roll 3 dices. When you use a treat, you may reroll only part of your dices.
  • Trot: You may remove a dice on your dogs to place a dice in another empty space. Then, roll 2 dices.
  • Walk (Beginner Set): Roll 2 dices. Then, you may roll 1 dice.

Purple Tricks

  • Bolt: Roll 3 to 12 dice, one at a time. You may stop early if your number of paw prints is not smaller than the number of dices left to be rolled.
  • Chase: Roll 1 dice. Then, you may add 1 dice to the number of dices you roll and repeat this.
  • Dogpile
  • Run (Beginner Set): Roll 3 dices. Then, you may roll 1 dice for as many times as you want.
  • Sprint: Roll 1 dice for each of your incomplete dogs. Then, repeat this as many times as you want.