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== | == DOORS == | ||
== | ''He was safe in his choice, for he knew''<br/> | ||
''that the lady was in number two.''<br/> | |||
''When he burst through her door,''<br/> | |||
''he found out by the roar,''<br/> | |||
''that tigers can be ladies too.'' | |||
--Tom Lang | |||
=== Objective === | |||
To win, be the first player to earn 10 gems. Gems are earned by guessing your opponent’s identity, being guessed incorrectly, or scoring a set of cards which match your identity. | |||
=== SETUP === | |||
One player is the Collector, the other player is the Guesser. | |||
Each player is secretly dealt one of 4 identity cards: Red Lady, Blue Lady, Red Tiger, or Blue Tiger. | |||
The Collector goes first. | |||
=== COLLECTOR === | |||
Choose one card. | |||
If you have a set of 4 cards matching your identity, reveal your Role and score 6 gems. | |||
(''Example'': If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.) | |||
=== GUESSER === | |||
Discard one card from the display. | |||
You may then: (a) Guess your opponent's identity. (b) Match a set. (c) Pass. | |||
(You may choose to guess or match a set before discarding.) | |||
'''Guessing''' | |||
You may guess Color ''or'' Role ''or'' both, | |||
* Guess Color '''or''' Role: 1 gem | |||
* Guess Color '''and''' Role: 5 gems | |||
* Guess incorrectly: Collector scores 4 gems | |||
'''Match a set''' | |||
You may match a set from the '''Collector's''' cards. If the Collector has a set of four cards matching either your Color '''or''' your Role, you may reveal your identity and score 2 gems. | |||
(''Example'': You are the Blue Tiger. If the Collector has collected either 4 blue cards or 4 Tigers, you may reveal your identity and score 2 gems.) | |||
'''Pass''' | |||
Play passes to the Collector. | |||
If the Deck runs out, the Guesser scores 3 gems. | |||
===Score Summary=== | |||
Collector scores 6 gems for 4 matching cards they play of one of the attributes i.e. 4 colour or 4 beings, 4 gems for guesser guessing incorrectly | |||
Guesser scores 5 gems for guessing correctly all elements, 1 gem for guessing correctly 1 element (if only guessing 1 element), 2 gems for matching their card with 4 of the collector's played ones, 3 gems for letting the deck run out | |||
=== Contest End === | |||
Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity. | |||
=== Game End === | |||
The first player to score 10 gems wins! |
Latest revision as of 01:09, 5 November 2022
DOORS
He was safe in his choice, for he knew
that the lady was in number two.
When he burst through her door,
he found out by the roar,
that tigers can be ladies too.
--Tom Lang
Objective
To win, be the first player to earn 10 gems. Gems are earned by guessing your opponent’s identity, being guessed incorrectly, or scoring a set of cards which match your identity.
SETUP
One player is the Collector, the other player is the Guesser.
Each player is secretly dealt one of 4 identity cards: Red Lady, Blue Lady, Red Tiger, or Blue Tiger.
The Collector goes first.
COLLECTOR
Choose one card.
If you have a set of 4 cards matching your identity, reveal your Role and score 6 gems.
(Example: If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.)
GUESSER
Discard one card from the display.
You may then: (a) Guess your opponent's identity. (b) Match a set. (c) Pass.
(You may choose to guess or match a set before discarding.)
Guessing
You may guess Color or Role or both,
- Guess Color or Role: 1 gem
- Guess Color and Role: 5 gems
- Guess incorrectly: Collector scores 4 gems
Match a set
You may match a set from the Collector's cards. If the Collector has a set of four cards matching either your Color or your Role, you may reveal your identity and score 2 gems.
(Example: You are the Blue Tiger. If the Collector has collected either 4 blue cards or 4 Tigers, you may reveal your identity and score 2 gems.)
Pass
Play passes to the Collector.
If the Deck runs out, the Guesser scores 3 gems.
Score Summary
Collector scores 6 gems for 4 matching cards they play of one of the attributes i.e. 4 colour or 4 beings, 4 gems for guesser guessing incorrectly
Guesser scores 5 gems for guessing correctly all elements, 1 gem for guessing correctly 1 element (if only guessing 1 element), 2 gems for matching their card with 4 of the collector's played ones, 3 gems for letting the deck run out
Contest End
Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity.
Game End
The first player to score 10 gems wins!