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For tips on how to play ponte del diavolo, see <b>[[Tips_pontedeldiavolo|Tips_PonteDelDiavolo]]</b> | For tips on how to play ponte del diavolo, see <b>[[Tips_pontedeldiavolo|Tips_PonteDelDiavolo]]</b> | ||
'''[https://tesera.ru/images/items/178377/Ponte%20del%20Diavolo.pdf Rules]''' | |||
== Overview == | == Overview == | ||
* The object of the game is to form groups of islands linked by bridges. | * The object of the game is to form groups of islands linked by bridges. | ||
=== Definitions === | |||
;Island:Four orthogonally adjacent tiles of the same colour. | ;Island:Four orthogonally adjacent tiles of the same colour. | ||
;Sandbank:Fewer than four orthogonally adjacent tiles of the same colour. | ;Sandbank:Fewer than four orthogonally adjacent tiles of the same colour. | ||
Line 46: | Line 51: | ||
* The players score each group of islands connected by bridges (including connections via sandbanks) according to a rule of triangular numbers: | * The players score each group of islands connected by bridges (including connections via sandbanks) according to a rule of triangular numbers: | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;width:auto;" | ||
!# connected islands | |||
! | |1 | ||
|2 | |||
|3 | |||
|4 | |||
|5 | |||
|6 | |||
|7 | |||
|8 | |||
|9 | |||
|10 | |||
|11 | |11 | ||
|12 | |||
|- | |- | ||
!Score | !Score |
Revision as of 12:03, 18 March 2022
For tips on how to play ponte del diavolo, see Tips_PonteDelDiavolo
Overview
- The object of the game is to form groups of islands linked by bridges.
Definitions
- Island
- Four orthogonally adjacent tiles of the same colour.
- Sandbank
- Fewer than four orthogonally adjacent tiles of the same colour.
- Bridge
- Game piece that connects two tiles of the same colour.
- Water
- Empty space on the board.
Game start
- The first player places two light tiles anywhere on the board.
- The second player chooses to play as the light tile or the dark tile player.
- Play resumes with the dark tile player.
Each Turn
- Each player takes turns to place either:
- Two tiles of their own colour, or
- One bridge.
Placing two tiles
- Tiles can be placed anywhere on the board except:
- Under bridges, or
- Adjacent to an island of the same colour, even diagonally.
Placing a bridge
- A bridge can be placed between two tiles of the player's colour that are two spaces from each other in any direction orthogonally or diagonally, or at a knight's move.
- The centre of a bridge must be over an empty (water) space (knight's bridge needs both water spaces), not a tile
- Each tile can have a maximum of one bridge connection.
- Bridges may not cross each other.
Game End
- Game end is triggered when either player:
- Is unable to place two tiles, and
- Chooses not to (or is unable to) place a bridge.
- The player using dark tiles gets the opportunity to take an equal number of turns.
- Note: unlike the printed rules, in the BGA implementation, there is an infinite supply of tiles and bridges.
- Thus, the game will only end when a player has fewer than two valid squares available for tiles.
Scoring
- The players score each group of islands connected by bridges (including connections via sandbanks) according to a rule of triangular numbers:
# connected islands | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Score | 1 | 3 | 6 | 10 | 15 | 21 | 28 | 36 | 45 | 55 | 66 | 78 |
Tiebreaks
- Most islands.
- Most bridges.