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Terminologies
For the rules of ponte del diavolo, see <b>[[Gamehelppontedeldiavolo|GameHelpPonteDelDiavolo]]</b>


Controlled Squares: Squares that only you can play
== Terminologies ==
General Principles


Opening
;Controlled Square: A square that the opponent cannot use.
;Critical move: A move with the highest priority due to the opponent's possible moves.
;Fork: Create multiple threats with one move.
;Zugzwang: All possible moves devalue a player's position.


Control the centre
== Strategy ==


=== Opening ===


Middlegame
* Control the centre.


Place tiles with bridging potential as the priority
=== Middlegame ===
Place tiles to increase the incomplete island liberties
Aim to construct "fork"(chess terminology) structures to increase options for building bridges
Aim to Increase the number of useful(being able to connect and/or build islands) controlled squares
Force opponent to complete islands such that you gain control of important squares 


Endgame
* Place tiles with bridging potential as the priority.
just calculate like mad
* Place tiles to increase the possibilities of completing islands.
* Aim to construct "fork" (chess terminology) structures to increase options for building bridges.
* Aim to increase the number of useful controlled squares.
** Useful meaning able to either:
*** Connect islands and/or
*** Build islands.
* Force the opponent to complete islands such that you gain control of important squares.


General tactics
=== Endgame ===
zugzuang
 
fork
* Calculating all possible moves becomes easier as there are fewer legal moves.

Revision as of 15:29, 31 December 2021

For the rules of ponte del diavolo, see GameHelpPonteDelDiavolo

Terminologies

Controlled Square
A square that the opponent cannot use.
Critical move
A move with the highest priority due to the opponent's possible moves.
Fork
Create multiple threats with one move.
Zugzwang
All possible moves devalue a player's position.

Strategy

Opening

  • Control the centre.

Middlegame

  • Place tiles with bridging potential as the priority.
  • Place tiles to increase the possibilities of completing islands.
  • Aim to construct "fork" (chess terminology) structures to increase options for building bridges.
  • Aim to increase the number of useful controlled squares.
    • Useful meaning able to either:
      • Connect islands and/or
      • Build islands.
  • Force the opponent to complete islands such that you gain control of important squares.

Endgame

  • Calculating all possible moves becomes easier as there are fewer legal moves.