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For tips on how to play Perudo, see <b>[[Tips_dudo]]</b> | |||
== | == '''Attention!''' == | ||
* There are a lot of variations of Perudo. | |||
* The variation implemented on BGA is the Asmodée version. | |||
* Unfortunately, for this version of the game there seems to be no online English rule book. | |||
* '''''The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.''''' | |||
== | == Goal of the Game == | ||
* Be the last player remaining with at least 1 die in play. | |||
== Setup == | |||
{| class="wikitable" | {| class="wikitable" style="text-align:center; width:auto;" | ||
!# players | |||
|2 | |||
|3 | |||
|4 | |||
|5 | |||
|6 | |||
|- | |- | ||
! | !# dice | ||
|10 | |||
|15 | |||
|20 | |||
| 10 | |25 | ||
|30 | |||
| 15 | |||
| 20 | |||
| 25 | |||
| 30 | |||
|} | |} | ||
* Each player starts with five standard six sided dice, with numbers 1-6. | |||
* A {{whiteDie|=1}} is known as a "'''Paco'''". | |||
* A Paco can count as '''any die value'''. | |||
** '''''On BGA, Pacos are depicted as birds''' on the '1' side of each die.'' | |||
== Playing a round == | |||
==Playing a round | |||
# All players roll their dice, and check to see what they rolled. | |||
#* Each bid takes into account all of the dice on the table. | |||
# A player starts with an opening bid of both: | |||
## A die value and | |||
## A number of dice. | |||
# Play passes to the next player on the left, who must then either: | |||
## '''[[#Increasing_the_bid|Increase the bid]]''' or | |||
## '''[[#Calling_Dudo|Call Dudo]]''' ''("I doubt")'' | |||
##* Always results in a player losing a die. | |||
# The player that loses a die starts the next round. | |||
#* If this player has only one die left, it triggers a '''[[#Palifico|Palifico round]]'''. | |||
* When a player loses their last die, that player is out of the game. | |||
** The next round begins with the player to the left of the eliminated player. | |||
* ''Note:'' An opening bid can never begin with a bid of Pacos, unless it is a '''[[#Palifico|Palifico round]]'''. | |||
=== Calling Dudo === | |||
'' | # As soon as '''Dudo''' is called all players reveal their dice. | ||
# All dice that match the bid are counted, including Pacos. | |||
#* ''Unless it is a '''[[#Palifico|Palifico round]]'''.'' | |||
#* If the number of dice is lower than the bid, the player who made the last bid loses one die. | |||
#* If the number of dice is higher or the same as the bid, the player who called Dudo loses one die. | |||
''' | <div style="display:flex;flex-flow:row wrap;"> | ||
<div style="margin:0.5rem;border-radius:0.5rem;background:linear-gradient(to bottom right,#c30,#707,#70c);"><div style="padding:1rem;color:#fff;text-align:center;font-weight:bold;">Example 1</div> | |||
<div style="margin:0.25rem;border-radius:0.25rem;padding:0.25rem;background:#fffc;line-height:2.7;"> | |||
# Amy bids 4{{whiteDie|=5}} | |||
# Bob calls "'''Dudo'''". | |||
# All the dice are revealed and counted up: | |||
#: {{yellowDie|=5}}{{yellowDie|=5}}{{yellowDie|=1}}{{orangeDie|=4}}{{orangeDie|=1}} | |||
#: 2{{whiteDie|=5}}+ 2 '''Pacos''' ({{whiteDie|=1}}) = 4{{whiteDie|=5}} | |||
# '''Bob loses a die'''. | |||
</div></div> | |||
<div style="margin:0.5rem;border-radius:0.5rem;background:linear-gradient(to bottom right,#707,#70c,#00c);"><div style="padding:1rem;color:#fff;text-align:center;font-weight:bold;">Example 2</div> | |||
<div style="margin:0.25rem;border-radius:0.25rem;padding:0.25rem;background:#fffc;line-height:2.7;"> | |||
# Amy bids 1 '''Paco''' ({{whiteDie|=1}}). | |||
# Bob calls "'''Dudo'''". | |||
# All the dice are revealed and counted up: | |||
#:{{yellowDie|=2}}{{yellowDie|=4}}{{yellowDie|=5}}{{orangeDie|=3}}{{orangeDie|=4}} | |||
#: Only '''Pacos''' ({{whiteDie|=1}}) count. | |||
# '''Amy loses a die'''. | |||
</div></div> | |||
</div> | |||
=== Increasing the bid === | |||
* If a player does not want to call Dudo, they must make a higher bid of their own, at least one of: | |||
*# Increase the number of dice (with any die value) | |||
*#* e.g. increase a bid of 5{{whiteDie|=5}} to 6{{whiteDie|=5}}. | |||
*# Increase the die value (if possible) | |||
*#* e.g. increase a bid of 5{{whiteDie|=5}} to 5{{whiteDie|=6}}. | |||
*# Increase the bid to a Paco die value. | |||
*#* The number of Pacos must be at least half the number of dice rounded up. | |||
*#* e.g. increase a bid of 5{{whiteDie|=6}}s to 3 Pacos ({{whiteDie|=1}}). | |||
*# Increase the bid from a Paco die value. | |||
*#* The number of dice must be at least double the number of Pacos + 1. | |||
*#* e.g. increase a bid of 3 Pacos ({{whiteDie|=1}}) to 7{{whiteDie|=3}}. | |||
=== | === Palifico === | ||
* The moment a player has only one die remaining, this player has reached "Palifico". | |||
* '''Pacos no longer count as any die value''' | |||
* An opening bid can be any die value, including Pacos. | |||
* The die value cannot be changed. | |||
* After this round, the game resumes as normal, regardless of whether the Palifico player still has one die left. | |||
== Optional rules == | |||
=== Calza === | |||
* Any player except the player who made the current bid can call Calza. | |||
# As soon as '''Calza''' is called all players reveal their dice. | |||
# All dice that match the bid are counted, including Pacos. | |||
#* If the number of dice is '''exactly the same''' as the bid, the player who called Calza '''gains''' one die. | |||
#** If the player only had one die, then the next time they fall to having only one die will not trigger another '''[[#Palifico|Palifico round]]'''. | |||
#* If the number of dice is '''not the same''' as the bid, the player who called Calza '''loses''' one die. | |||
* If the player who called out Calza has at least one die, they begin the new round. | |||
=== | === Lost dice are visible === | ||
* This option is disabled by default. | |||
Revision as of 21:21, 29 December 2021
For tips on how to play Perudo, see Tips_dudo
Attention!
- There are a lot of variations of Perudo.
- The variation implemented on BGA is the Asmodée version.
- Unfortunately, for this version of the game there seems to be no online English rule book.
- The link on the game page links to another version of Perudo and consequently it discusses rules that are not implemented on this BGA version.
Goal of the Game
- Be the last player remaining with at least 1 die in play.
Setup
# players | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|
# dice | 10 | 15 | 20 | 25 | 30 |
- Each player starts with five standard six sided dice, with numbers 1-6.
- A is known as a "Paco".
- A Paco can count as any die value.
- On BGA, Pacos are depicted as birds on the '1' side of each die.
Playing a round
- All players roll their dice, and check to see what they rolled.
- Each bid takes into account all of the dice on the table.
- A player starts with an opening bid of both:
- A die value and
- A number of dice.
- Play passes to the next player on the left, who must then either:
- Increase the bid or
- Call Dudo ("I doubt")
- Always results in a player losing a die.
- The player that loses a die starts the next round.
- If this player has only one die left, it triggers a Palifico round.
- When a player loses their last die, that player is out of the game.
- The next round begins with the player to the left of the eliminated player.
- Note: An opening bid can never begin with a bid of Pacos, unless it is a Palifico round.
Calling Dudo
- As soon as Dudo is called all players reveal their dice.
- All dice that match the bid are counted, including Pacos.
- Unless it is a Palifico round.
- If the number of dice is lower than the bid, the player who made the last bid loses one die.
- If the number of dice is higher or the same as the bid, the player who called Dudo loses one die.
Example 1
- Amy bids 4
- Bob calls "Dudo".
- All the dice are revealed and counted up:
- 2 + 2 Pacos ( ) = 4
- Bob loses a die.
Example 2
- Amy bids 1 Paco ( ).
- Bob calls "Dudo".
- All the dice are revealed and counted up:
- Only Pacos ( ) count.
- Amy loses a die.
Increasing the bid
- If a player does not want to call Dudo, they must make a higher bid of their own, at least one of:
- Increase the number of dice (with any die value)
- e.g. increase a bid of 5 to 6 .
- Increase the die value (if possible)
- e.g. increase a bid of 5 to 5 .
- Increase the bid to a Paco die value.
- The number of Pacos must be at least half the number of dice rounded up.
- e.g. increase a bid of 5 s to 3 Pacos ( ).
- Increase the bid from a Paco die value.
- The number of dice must be at least double the number of Pacos + 1.
- e.g. increase a bid of 3 Pacos ( ) to 7 .
- Increase the number of dice (with any die value)
Palifico
- The moment a player has only one die remaining, this player has reached "Palifico".
- Pacos no longer count as any die value
- An opening bid can be any die value, including Pacos.
- The die value cannot be changed.
- After this round, the game resumes as normal, regardless of whether the Palifico player still has one die left.
Optional rules
Calza
- Any player except the player who made the current bid can call Calza.
- As soon as Calza is called all players reveal their dice.
- All dice that match the bid are counted, including Pacos.
- If the number of dice is exactly the same as the bid, the player who called Calza gains one die.
- If the player only had one die, then the next time they fall to having only one die will not trigger another Palifico round.
- If the number of dice is not the same as the bid, the player who called Calza loses one die.
- If the number of dice is exactly the same as the bid, the player who called Calza gains one die.
- If the player who called out Calza has at least one die, they begin the new round.
Lost dice are visible
- This option is disabled by default.