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  • Deal all players four cards and one double-sided purple ID Card, used to track sides. Use Action Cards (Flip Card, Wipe Out Card, Double Play Card) to access special abilities
    1 KB (272 words) - 06:46, 14 April 2024
  • ...ards, keep 1<br/> <span class='yellow'>Leader:</span> Look at 1 additional card"), ...of the game change the materials of the original game, in such cases same card for example was re-printed with a different text/rules.
    6 KB (875 words) - 20:52, 5 February 2023
  • ...em and/or trigger the game actions (ex : move this element here, flip this card, and so on). ...example projects: "linesofaction" is an abstract and "apocalypseazcc" is a card game.
    16 KB (2,402 words) - 03:18, 17 May 2022
  • The Deck component is extensively used in the sample ''Hearts'' card game. You will find in "hearts.game.php" that the object "$this->cards" is === The 5 properties of each card ===
    20 KB (3,152 words) - 09:10, 11 April 2024
  • <div id="myhand_wrap" class="whiteblock"> <div id="myhand">
    8 KB (1,261 words) - 01:25, 12 June 2023
  • ...rameters of the "create" method, we provide the width/height of an item (a card), and the div container "myhand" - which is a simple empty "div" element de ...t items it is going to display during its life: the 52 cards of a standard card game. Of course, we did not create 52 different images, but a "CSS sprite"
    23 KB (3,612 words) - 02:35, 14 February 2023
  • ...e cards defining images, sizing, etc. Create/generate a css class for each card type with background positioning - there are scripts in [https://github.com * Create a parent div for card placement and use dojo.place to move cards there. In css use your preferred
    11 KB (1,719 words) - 17:08, 5 November 2022
  • // Note: ID=2 => your first state "description" => clienttranslate('${actplayer} must play a card or pass'),
    31 KB (4,113 words) - 14:46, 10 April 2024
  • : Id of the player on whose browser the code is running. ...node (for more elaborate content such as presenting a bigger version of a card).
    3 KB (524 words) - 12:16, 5 January 2013
  • $sql[] = "UPDATE card SET card_location_arg=$studioPlayer WHERE card_location_arg = $pId"; * Load the bug dump by entering the bug report ID this debug section
    27 KB (4,141 words) - 11:13, 25 April 2024
  • : Id of the player on whose browser the code is running. ...node (for more elaborate content such as presenting a bigger version of a card).
    4 KB (625 words) - 01:44, 17 May 2022
  • Each key corresponds to the option id, and each value is that option definition, which is described below. ...in this file should have a corresponding "game state label" with the same ID (see "initGameStateLabels" in yourgame.game.php)
    26 KB (3,619 words) - 06:23, 27 April 2024
  • ...eal game, leave an empty string so it won't be displayed), and a publisher id of 171 for public domain. And as designer and author you can just put your <div id="myhand_wrap" class="whiteblock">
    50 KB (7,036 words) - 01:00, 2 May 2024
  • id of the player who is looking at the game. The player may not be part of the Return the ID of the active player, or null if we are not in an "activeplayer" type state
    78 KB (11,576 words) - 07:59, 16 April 2024
  • | 99 (Trick-taking Card Game) | Florenza: The Card Game
    10 KB (1,442 words) - 22:08, 11 April 2024
  • * If you developing a public domain card game you can borrow standard cards from BGA generic assets, see [[Common_bo * If the publisher sends graphics in one token/card per file mode, you have to stitch them in sprite and scale down
    48 KB (7,557 words) - 06:14, 23 January 2024
  • $result ['players'] = $this->getCollectionFromDb("SELECT player_id id, player_score score, player_no no, player_color color FROM player"); : Get the name by id
    82 KB (12,190 words) - 20:41, 14 April 2024
  • ...tries, because it has embedded title (otherwise its a picture only) and no id. * ALL pieces should have unique id, and it should be meaningful, i.e. meeple_red_1
    82 KB (11,720 words) - 23:27, 18 April 2024
  • The Boss: when a player clicks on a card with no selected cubes, the interface tells us to select some cube first. ...development card to discard, as they often means to build that development card instead.
    21 KB (3,647 words) - 15:17, 13 September 2023
  • * '''[https://boardgamearena.com/bug?id=102754 Link for editing is misleading]''' * '''[https://boardgamearena.com/bug?id=117297 Templates and some format don't work in other language]'''
    45 KB (5,852 words) - 09:44, 13 March 2024
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