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Tips trike

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Revision as of 19:15, 13 June 2023 by Alek1 (talk | contribs) (Created page with "Traps are the currency of Trike. Play inside a trap to defuse it. Two traps is one, one is none. Curvy paths must be traveled one step at a time. In case of doubt, set a trap. Larger traps catch more fish. A bridge is two half traps. A triangle is four half traps. The more enemy pieces you touch now, the less you will touch later. Make the adversary defuse their own traps. Stay on the better half of the board. Avoid your own traps until it is time to use them. Curvy trap...")
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Traps are the currency of Trike. Play inside a trap to defuse it. Two traps is one, one is none. Curvy paths must be traveled one step at a time. In case of doubt, set a trap. Larger traps catch more fish. A bridge is two half traps. A triangle is four half traps. The more enemy pieces you touch now, the less you will touch later. Make the adversary defuse their own traps. Stay on the better half of the board. Avoid your own traps until it is time to use them. Curvy traps are better than straight traps. Don't try to defuse a trap from the wrong angle, or you risk improving it. Avoid creating enemy traps with your own moves. Force the opponent to make board-dividing moves. Trading a trap for influence is an acceptable exchange. Don't swap pie offers in the corner. Swap pie offers next to the corner. Both the last AND the second to last move count as points (not just the last move). Do not play in line of sight of where you want to go; the enemy will take you away from there. Buried stones are useless. There are partisan traps (majority exists before the final three moves) and parity traps (majority depends on the final three moves)