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Tips trike

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Traps

Traps are the currency of Trike.

  • Play inside a trap to defuse it.
  • Two traps is one, one is none.
  • Curvy paths must be travelled one step at a time.
  • In case of doubt, set a trap.
  • Larger traps catch more fish.
  • A bridge is two half traps.
  • A triangle is four half traps.
  • The more enemy pieces you touch now, the fewer you will touch later.
  • Make the adversary defuse their own traps.
  • Stay on the better half of the board.
  • Avoid your own traps until it is time to use them.
  • Curvy traps are better than straight traps.
  • Don't try to defuse a trap from the wrong angle, or you risk improving it.
  • Avoid creating enemy traps with your own moves.
  • Force the opponent to make board-dividing moves.
  • Trading a trap for influence is an acceptable exchange.
  • Don't swap pie offers in the corner.
  • Swap pie offers next to the corner.
  • Both the last AND the second to last move count as points (not just the last move).
  • Do not play in line of sight of where you want to go; the enemy will take you away from there.
  • Buried stones are useless.
  • There are partisan traps (majority exists before the final three moves) and parity traps (majority depends on the final three moves)