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Terminologies
Terminologies
Controlled Squares: Squares that only you can play
Controlled Squares: Squares that only you can play
General Principles
General Principles


Opening
Opening
Control the centre
Control the centre
Don't be dumb like many top players and place them at the edge of the board
Don't be dumb like many top players and place them at the edge of the board


Middlegame
Middlegame
Place tiles with bridging potential as the priority
Place tiles with bridging potential as the priority
Place tiles to increase the incomplete island liberties
Place tiles to increase the incomplete island liberties

Revision as of 11:54, 14 March 2019

Terminologies

Controlled Squares: Squares that only you can play General Principles

Opening

Control the centre Don't be dumb like many top players and place them at the edge of the board

Middlegame

Place tiles with bridging potential as the priority Place tiles to increase the incomplete island liberties Aim to construct "fork"(chess terminology) structures to increase options for building bridges Aim to Increase the number of useful(being able to connect and/or build islands) controlled squares Force opponent to complete islands such that you gain control of important squares

Endgame just calculate like mad

General tactics zugzuang fork