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'''Assess your position each turn (yours and your opponent's)'''
'''Continuous, real time assessment is the key to this game. Assess your position each turn'''


- Keep your eye on the metrics: try to average 1 income and 1 meeple/heart per turn.
- Keep your eye on the metrics: try to average 1 income and 1 meeple/heart per turn.


- What cards would complete your opponent's Special Card requirements? How can you block them?
- What cards do you need to complete your Special Card requirements? Your opponent? How can get what you need and also block your opponent?


- What cards (income, hearts, people) would be best for you and your opponent? How can you block them?
- Understand what cards the 3 piles offer. Which cards (income, hearts, people) would be best for you? Your opponent? How can get what you need and also block your opponent?

Revision as of 17:36, 15 October 2021

The Dilemma: Winners average 7 hearts, 7 people, and 8 income. How do you get there? And get there faster than your opponents?


  • It's a good idea to get investment buildings early on.
  • Watch what your opponent is doing and play accordingly.
    • If they are building cheap buildings fast to end the game early it might be a bad idea to go for slow investments for big cities.


Continuous, real time assessment is the key to this game. Assess your position each turn

- Keep your eye on the metrics: try to average 1 income and 1 meeple/heart per turn.

- What cards do you need to complete your Special Card requirements? Your opponent? How can get what you need and also block your opponent?

- Understand what cards the 3 piles offer. Which cards (income, hearts, people) would be best for you? Your opponent? How can get what you need and also block your opponent?