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# Difference between revisions of "Tips dragonwood"

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==Basic Strategy== | ==Basic Strategy== | ||

− | * Get useful enhancements such as the Clock of Darkness, | + | * Get useful enhancements such as the Clock of Darkness, Silver Sword, Bucket of Spinach or Ghost Disguise as soon as possible. You will find them useful later. |

* After you get 1 or 2 enhancements, you should try to capture as many creatures as possible. Even if the score is low, getting a lot can help you to get the final bonus. | * After you get 1 or 2 enhancements, you should try to capture as many creatures as possible. Even if the score is low, getting a lot can help you to get the final bonus. | ||

* When the dragon is near (<10 cards left), reload to prepare for it. | * When the dragon is near (<10 cards left), reload to prepare for it. | ||

Line 12: | Line 12: | ||

==When to Capture?== | ==When to Capture?== | ||

* If you have a nearly full hand, usually you will capture. | * If you have a nearly full hand, usually you will capture. | ||

− | * Since the average roll of a dice is 2.5, if you have a good combo (half the points needed), capture. | + | * Since the average roll of a dice is 2.5 [Remember each die has 1,2,2,3,3,4], if you have a good combo (half the points needed), capture. |

* If an opponent is planning to take a card (and you have a chance to get it), capture. | * If an opponent is planning to take a card (and you have a chance to get it), capture. | ||

==Which Method is the Best?== | ==Which Method is the Best?== | ||

* Chances: Getting a 3-card strike with 3 cards is 3.7%, while getting a 3-card scream with 3 cards is 3.2%. However, getting a 2-card stomp with 3 cards is 19.6%--maybe good to aim when the capture value is low! | * Chances: Getting a 3-card strike with 3 cards is 3.7%, while getting a 3-card scream with 3 cards is 3.2%. However, getting a 2-card stomp with 3 cards is 19.6%--maybe good to aim when the capture value is low! | ||

− | * Capture Value: For 8 of the landscapes strike has a higher value than scream, for 8 of the landscapes the opposite, and for the rest the same. Therefore they are of equal balance. Stomp has a significantly lower number, therefore for some cards it is more appealing. | + | * Capture Value: For 8 of the landscapes strike has a higher value than scream, for 8 of the landscapes the opposite, and for the rest the same. Therefore they are of equal balance. Stomp usually has a significantly lower number, therefore for some cards it is more appealing. |

− | ==Are | + | ==Are Enhancements Good?== |

* If the game is going to end soon, surely they are a bad choice. Don't even think about it. | * If the game is going to end soon, surely they are a bad choice. Don't even think about it. | ||

− | * But at the beginning of the game, you can | + | * But at the beginning of the game, you can calculate the potential number of captures to make by (score of creature of same value)/(bonus/1.7). |

− | * For | + | * For example, for magical unicorn, if you will use it for at least 5 times it is good, otherwise leave it away. |

− | * Overall, enchantments are appealing but not | + | * Overall, enchantments are appealing but not overwhelmingly so. |

==Credits== | ==Credits== | ||

This guide is written by ArielFriedrichGauss after about 10 times of playtesting. It is also based on information on https://boardgamegeek.com/thread/1628160/some-dragonwood-math | This guide is written by ArielFriedrichGauss after about 10 times of playtesting. It is also based on information on https://boardgamegeek.com/thread/1628160/some-dragonwood-math | ||

+ | |||

+ | ==Probability== | ||

+ | Dice values are: 1,2,2,3,3,4. As mentioned before the average roll is 2.5. The following table is the probability of getting the row's number of higher with the number of dice column: | ||

+ | {| class="wikitable" | ||

+ | |+ P(>=X) | ||

+ | ! X | ||

+ | ! 1 Die | ||

+ | ! 2 Dice | ||

+ | ! 3 Dice | ||

+ | ! 4 Dice | ||

+ | ! 5 Dice | ||

+ | |- | ||

+ | ! 1 | ||

+ | | 100% || 100% || 100% || 100% || 100% | ||

+ | |- | ||

+ | ! 2 | ||

+ | | 83% || 100% || 100% || 100% || 100% | ||

+ | |- | ||

+ | ! 3 | ||

+ | | 50% || 97% || 100% || 100% || 100% | ||

+ | |- | ||

+ | ! 4 | ||

+ | | 17% || 86% || >99% || 100% || 100% | ||

+ | |- | ||

+ | ! 5 | ||

+ | | 0% || 64% || 97% || >99% || 100% | ||

+ | |- | ||

+ | ! 6 | ||

+ | | 0% || 36% || 88% || >99% || >99% | ||

+ | |- | ||

+ | ! 7 | ||

+ | | 0% || 14% || 72% || 97% || >99% | ||

+ | |- | ||

+ | ! 8 | ||

+ | | 0% || 3% || 50% || 90% || 99% | ||

+ | |- | ||

+ | ! 9 | ||

+ | | 0% || 0% || 28% || 78% || 97% | ||

+ | |- | ||

+ | ! 10 | ||

+ | | 0% || 0% || 12% || 60% || 92% | ||

+ | |- | ||

+ | ! 11 | ||

+ | | 0% || 0% || 3% || 40% || 82% | ||

+ | |- | ||

+ | ! 12 | ||

+ | | 0% || 0% || <1% || 22% || 68% | ||

+ | |- | ||

+ | ! 13 | ||

+ | | 0% || 0% || 0% || 10% || 50% | ||

+ | |- | ||

+ | ! 14 | ||

+ | | 0% || 0% || 0% || 3% || 32% | ||

+ | |- | ||

+ | ! 15 | ||

+ | | 0% || 0% || 0% || 1% || 18% | ||

+ | |} |

## Latest revision as of 21:27, 12 May 2021

## Contents

## Basic Strategy

- Get useful enhancements such as the Clock of Darkness, Silver Sword, Bucket of Spinach or Ghost Disguise as soon as possible. You will find them useful later.
- After you get 1 or 2 enhancements, you should try to capture as many creatures as possible. Even if the score is low, getting a lot can help you to get the final bonus.
- When the dragon is near (<10 cards left), reload to prepare for it.
- Probability is important! While this is a game of luck, knowing some probability can help you to decide how many cards should be played and which capture method to use.

## When to Reload?

- If you have less than 4 cards, it is highly suggested to reload.
- If you cannot decide on a good target, reload.
- If you are preparing for an important target (e.g. cloak of darkness or a dragon) but it doesn't appear for now, reload.

## When to Capture?

- If you have a nearly full hand, usually you will capture.
- Since the average roll of a dice is 2.5 [Remember each die has 1,2,2,3,3,4], if you have a good combo (half the points needed), capture.
- If an opponent is planning to take a card (and you have a chance to get it), capture.

## Which Method is the Best?

- Chances: Getting a 3-card strike with 3 cards is 3.7%, while getting a 3-card scream with 3 cards is 3.2%. However, getting a 2-card stomp with 3 cards is 19.6%--maybe good to aim when the capture value is low!
- Capture Value: For 8 of the landscapes strike has a higher value than scream, for 8 of the landscapes the opposite, and for the rest the same. Therefore they are of equal balance. Stomp usually has a significantly lower number, therefore for some cards it is more appealing.

## Are Enhancements Good?

- If the game is going to end soon, surely they are a bad choice. Don't even think about it.
- But at the beginning of the game, you can calculate the potential number of captures to make by (score of creature of same value)/(bonus/1.7).
- For example, for magical unicorn, if you will use it for at least 5 times it is good, otherwise leave it away.
- Overall, enchantments are appealing but not overwhelmingly so.

## Credits

This guide is written by ArielFriedrichGauss after about 10 times of playtesting. It is also based on information on https://boardgamegeek.com/thread/1628160/some-dragonwood-math

## Probability

Dice values are: 1,2,2,3,3,4. As mentioned before the average roll is 2.5. The following table is the probability of getting the row's number of higher with the number of dice column:

X | 1 Die | 2 Dice | 3 Dice | 4 Dice | 5 Dice |
---|---|---|---|---|---|

1 | 100% | 100% | 100% | 100% | 100% |

2 | 83% | 100% | 100% | 100% | 100% |

3 | 50% | 97% | 100% | 100% | 100% |

4 | 17% | 86% | >99% | 100% | 100% |

5 | 0% | 64% | 97% | >99% | 100% |

6 | 0% | 36% | 88% | >99% | >99% |

7 | 0% | 14% | 72% | 97% | >99% |

8 | 0% | 3% | 50% | 90% | 99% |

9 | 0% | 0% | 28% | 78% | 97% |

10 | 0% | 0% | 12% | 60% | 92% |

11 | 0% | 0% | 3% | 40% | 82% |

12 | 0% | 0% | <1% | 22% | 68% |

13 | 0% | 0% | 0% | 10% | 50% |

14 | 0% | 0% | 0% | 3% | 32% |

15 | 0% | 0% | 0% | 1% | 18% |