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The players are trying to obtain the best control over the neutral pieces on the map, once all players take the negotiate action consecutively, the game ends
The players are trying to obtain the best control over the neutral pieces on the map, once all players take the negotiate action consecutively, the game ends


===Control===
===Control===


A colour has control of a space if it either has clear majority OR it ties and has majority on the AXE space OR it ties on the space and AXE space but has majority on the FLAG space
A colour has control of a space if it either has clear majority OR it ties and has majority on the AXE space OR it ties on the space and AXE space but has majority on the FLAG space


===Turn===
===Turn===


On your turn, you can take one of the four actions
On your turn, you can take one of the four actions:
 
Recruit
 
Battle
 
March
 
Negotiate (This doesn't remove you from the game, but if EVERYONE takes this action, the game ends)
 
 
===Actions===
 
Recruit - Place a stone from your hand onto a normal space in the map
 
Battle - Place a stone from your hand onto the AXE space and pick a normal space, each stone of that colour then attacks and kills one other stone of a different colour of your choice e.g. in a space there are 3 blues, a black and 2 reds, you place a red on the AXE space and pick this particular normal space, so can kill (remove) up to 2 non-reds as there are 2 reds present, this can be 2 blues, or 1 blue and the 1 black
 
March - Place a stone from your hand onto the FLAG space then pick an a normal space, 1 or more matching stones from that space can move to one adjacent space, but cannot be split up i.e. only 2 areas will be affected, the start and the end
 
Negotiate - Take a stone out of the bag and put a stone back, this can be the same or different, you take secretly but return viewable to all
 
 
===Scoring Pieces===
 
Once a round of Negotiation has ended the game, first figure out what piece has won (or not)
 
The colour with control over the most normal spaces wins
 
If tied, compare the tied colours first with the AXE space then the FLAG space to break the tie
 
If still tied, no pieces win, and thus no players can win
 


===Scoring Players===
{| class="wikitable" style="width:auto;" border="2"
|-
! Recruit
| Place a stone from your hand onto a normal space in the map
|-
!Battle
|Place a stone from your hand onto the AXE space and pick a normal space, each stone of that colour then attacks and kills one other stone of a different colour of your choice e.g. in a space there are 3 blues, a black and 2 reds, you place a red on the AXE space and pick this particular normal space, so can kill (remove) up to 2 non-reds as there are 2 reds present, this can be 2 blues, or 1 blue and the 1 black
|-
!March
|Place a stone from your hand onto the FLAG space then pick an a normal space, 1 or more matching stones from that space can move to one adjacent space, but cannot be split up i.e. only 2 areas will be affected, the start and the end
|-
!Negotiate
|Take a stone out of the bag and put a stone back, this can be the same or different, you take secretly but return viewable to all. If there is a full round where every player has Negotiated in turn, the game ends.
|}


If a piece has won, the players have a chance to win
===Scoring===


First, whoever holds the most pieces of the winning colour is the winning player
Once a round of Negotiation has ended the game, first figure out which colour has won:


If tied, compare stones from the other two losing colours (i.e. the ones in 2nd and 3rd place) and the player who holds the least losers wins
• The colour with control over the most normal spaces wins.<br/>
If tied, compare the tied colours first with the AXE space then the FLAG space to break the tie.<br/>
• If still tied, no colour wins, therefore all colours lose, and you go on to player tie-breakers.


If still tied, turn order determines the winner
Whoever holds the most pieces of the winning colour in their hand is the winning player. If tied, compare stones from all losing colours (i.e. the ones in 2nd and 3rd place, or all stones if no colour won) and the player who holds the least losing stones wins. If still tied, turn order determines the winner.

Latest revision as of 20:42, 2 November 2023

Overview

The players are trying to obtain the best control over the neutral pieces on the map, once all players take the negotiate action consecutively, the game ends

Control

A colour has control of a space if it either has clear majority OR it ties and has majority on the AXE space OR it ties on the space and AXE space but has majority on the FLAG space

Turn

On your turn, you can take one of the four actions:

Recruit Place a stone from your hand onto a normal space in the map
Battle Place a stone from your hand onto the AXE space and pick a normal space, each stone of that colour then attacks and kills one other stone of a different colour of your choice e.g. in a space there are 3 blues, a black and 2 reds, you place a red on the AXE space and pick this particular normal space, so can kill (remove) up to 2 non-reds as there are 2 reds present, this can be 2 blues, or 1 blue and the 1 black
March Place a stone from your hand onto the FLAG space then pick an a normal space, 1 or more matching stones from that space can move to one adjacent space, but cannot be split up i.e. only 2 areas will be affected, the start and the end
Negotiate Take a stone out of the bag and put a stone back, this can be the same or different, you take secretly but return viewable to all. If there is a full round where every player has Negotiated in turn, the game ends.

Scoring

Once a round of Negotiation has ended the game, first figure out which colour has won:

• The colour with control over the most normal spaces wins.
• If tied, compare the tied colours first with the AXE space then the FLAG space to break the tie.
• If still tied, no colour wins, therefore all colours lose, and you go on to player tie-breakers.

Whoever holds the most pieces of the winning colour in their hand is the winning player. If tied, compare stones from all losing colours (i.e. the ones in 2nd and 3rd place, or all stones if no colour won) and the player who holds the least losing stones wins. If still tied, turn order determines the winner.