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Gamehelprailwaysoftheworld: Difference between revisions

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* Cost to lay tiles:
* Playing the game
** Build on plains (no symbol): $2k
** Turns and Player Action Rounds.  RotW is played in a series of Turns.  Each Turn consists of the following 3 phases:
** Build on water (water drop): $3k
*** 1 - First Player Auction to determine First Player
** Build on mountains (grey dot): $4k
*** 2 - Player Actions (1 per player in Turn Order in each of 3 Rounds)
** Cross a mountain ridge (dark red/brown line): + $4k
*** 3 - Income and Dividends
** These three phases are repeated until the End of Game is triggered (see below), at which time the current Turn is completed (all 3 phases) and then one additional Turn is played.
 
* Phase 1 - First Player Auction
** Players bid to determine First Player for all Rounds of Phase 2 this Turn
*** The First Player from the previous Turn bids first
*** Minimum bid is $1k
*** Bidding proceeds clockwise (down the list in player status table)
*** If a player chooses not to bid higher than the current bid they Pass and are out of the Auction
*** The player with the winning bid takes the First Player marker (golden engine in the player status table)
*** Turn order is clockwise from First Player
*** If all players pass with no bids, First Player marker moves 1 spot clockwise
 
* Phase 2 - Player Actions
** Each Turn the Phase 2 consists of 3 Rounds of player actions, in Turn Order
** On each Round each player may take 1 of 5 available actions (same action may be taken on subsequent Rounds within the same Turn)
*** A - Build Track
**** Place from 1 to 4 track tiles, starting at any city or open track tile that you own
**** Cost to build track:
***** Build on plains (no symbol): $2k
***** Build on water (water drop): $3k
***** Build on mountains (grey dot): $4k
***** Cross a mountain ridge (dark red/brown line): + $4k
**** A series of tiles that connect one city to exactly one other city is called a Link
**** At the end of Phase 2 any open tracks (i.e. a series that is not a Link) will be removed from the board
*** B - Urbanize
**** Player pays $10k to place an available New City tile on and gray city hex and add two random Goods Cubes to the new city
*** C - Upgrade Engine
**** Upgrade your player Engine one (and only one step) by paying the cost of the next upgrade
*** D - Deliver One Goods Cube
**** Deliver one (and only one) Goods Cube from one City to a City matching the Goods Cube's color
**** May travel over as many links as the strength of the acting player's Engine
**** May not move a Cube without delivering it (final Link must move to a City of the Cube's color)
**** May not skip over a City of the Cube's color without delivering it (even if a City further down the line is the same color)
**** First Link over which the Good travels must be owned by Player taking the action
**** Each player who owns a Link over which the Good travels scores 1 point per traveled Link that they own
*** E - Select a Railroad Operations Card
**** Take one of the available Railroad Operations cards and either execute it immediately or place it in front of you (depending on the type of card)
 
* Phase 3 - Income and Dividends
** All players collect the income shown on the space of the point track / income track occupied by their marker
** THEN all players must pay $1k per held Bond (including taking new Bonds to cover this cost, if necessary)
 
* End of Game
** When the last Goods Cube in a City is moved out, and Empty City marker is placed in the City
** The game end is triggered when the last Empty City marker is placed on the board
** It is possible to remove an Empty City marker from the board via Railroad Operations Card or the Urbanize action
** If End of Game has been triggered and an Empty City marker is removed from the board it does not "un-trigger" End of Game

Revision as of 00:37, 9 July 2021

  • Playing the game
    • Turns and Player Action Rounds. RotW is played in a series of Turns. Each Turn consists of the following 3 phases:
      • 1 - First Player Auction to determine First Player
      • 2 - Player Actions (1 per player in Turn Order in each of 3 Rounds)
      • 3 - Income and Dividends
    • These three phases are repeated until the End of Game is triggered (see below), at which time the current Turn is completed (all 3 phases) and then one additional Turn is played.
  • Phase 1 - First Player Auction
    • Players bid to determine First Player for all Rounds of Phase 2 this Turn
      • The First Player from the previous Turn bids first
      • Minimum bid is $1k
      • Bidding proceeds clockwise (down the list in player status table)
      • If a player chooses not to bid higher than the current bid they Pass and are out of the Auction
      • The player with the winning bid takes the First Player marker (golden engine in the player status table)
      • Turn order is clockwise from First Player
      • If all players pass with no bids, First Player marker moves 1 spot clockwise
  • Phase 2 - Player Actions
    • Each Turn the Phase 2 consists of 3 Rounds of player actions, in Turn Order
    • On each Round each player may take 1 of 5 available actions (same action may be taken on subsequent Rounds within the same Turn)
      • A - Build Track
        • Place from 1 to 4 track tiles, starting at any city or open track tile that you own
        • Cost to build track:
          • Build on plains (no symbol): $2k
          • Build on water (water drop): $3k
          • Build on mountains (grey dot): $4k
          • Cross a mountain ridge (dark red/brown line): + $4k
        • A series of tiles that connect one city to exactly one other city is called a Link
        • At the end of Phase 2 any open tracks (i.e. a series that is not a Link) will be removed from the board
      • B - Urbanize
        • Player pays $10k to place an available New City tile on and gray city hex and add two random Goods Cubes to the new city
      • C - Upgrade Engine
        • Upgrade your player Engine one (and only one step) by paying the cost of the next upgrade
      • D - Deliver One Goods Cube
        • Deliver one (and only one) Goods Cube from one City to a City matching the Goods Cube's color
        • May travel over as many links as the strength of the acting player's Engine
        • May not move a Cube without delivering it (final Link must move to a City of the Cube's color)
        • May not skip over a City of the Cube's color without delivering it (even if a City further down the line is the same color)
        • First Link over which the Good travels must be owned by Player taking the action
        • Each player who owns a Link over which the Good travels scores 1 point per traveled Link that they own
      • E - Select a Railroad Operations Card
        • Take one of the available Railroad Operations cards and either execute it immediately or place it in front of you (depending on the type of card)
  • Phase 3 - Income and Dividends
    • All players collect the income shown on the space of the point track / income track occupied by their marker
    • THEN all players must pay $1k per held Bond (including taking new Bonds to cover this cost, if necessary)
  • End of Game
    • When the last Goods Cube in a City is moved out, and Empty City marker is placed in the City
    • The game end is triggered when the last Empty City marker is placed on the board
    • It is possible to remove an Empty City marker from the board via Railroad Operations Card or the Urbanize action
    • If End of Game has been triggered and an Empty City marker is removed from the board it does not "un-trigger" End of Game