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(Created page with "== Gameplay == This capture variant of Gomoku is played on a Go board of intersecting lines. Players alternate turns placing a stone of their color on an empty intersection....")
 
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BGA implementation supports a plethora of variants and player preference options.
BGA implementation supports a plethora of variants and player preference options.


Default options are bolded. Training mode only options are in italic type.
'''Default options are bolded.''' ''Training mode only options are in italic type.''


=== Board size ===
=== Board size ===
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* Disabled: Players can make captures of same colored stones only.
* Disabled: Players can make captures of same colored stones only.
Mixed capture applied to not only normal captures, but also to self-captures if the variant is on.


=== Team mode (4 player only) ===
=== Team mode (4 player only) ===
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* Disabled: The last move is not highlighted.
* Disabled: The last move is not highlighted.
== FAQ on variant options ==
Since various options can be combined with each other, I prepared an FAQ to clarify rules implemented on BGA.
=== No overline win ===
When overline win is not allowed, a game may lead to draw or even a defeat for the turn player in rare situations.
If a player captures a stone at the end of the opponent's overline and creates a winning line, then the opponent fulfills the winning condition and can win the game.
[[File:penteoverline.png]]
For example, putting a black stone on red circled intersection captures the end of White's overline, thus making a winning line for each player.
In this case the game is drawn. If there were no black 5 in a row, White would have won instead.
=== Self-capture position ===
==== Forbidden ====
==== Self-capture ====
Mixed capture applied to not only normal captures, but also to self-captures if the variant is on.
=== Overtime capture ===
=== No tiebreaker ===
Tiebreaker is not implemented. Every player meeting the winning condition shares the victory.

Revision as of 05:35, 19 October 2021

Gameplay

This capture variant of Gomoku is played on a Go board of intersecting lines.

Players alternate turns placing a stone of their color on an empty intersection. White plays first.

Players can capture a pair of the opponent's stones by placing one of their stones on either side of the pair.

Options

BGA implementation supports a plethora of variants and player preference options.

Default options are bolded. Training mode only options are in italic type.

Board size

  • 9x9: Small board size for quick and casual games.
  • 13x13
  • 15x15: Standard Gomoku board size.
  • 19x19: Standard Go board size.

Winning condition

Winning conditions of a game are displayed above the game board.

These are default winning conditions regardless of the variant setting:

  • 2 player mode and team mode: Align five stones in a row.
  • Non-team multiplayer mode: Align four stones in a row.

Overline win

  • Enabled: In addition to forming five (four in non-team multiplayer) in a row, aligning six (five in non-team multiplayer) or more stones in a row can also win the game.
  • Disabled: Aligning six (five in non-team multiplayer) or more stones in a row cannot win the game.

Capture win

  • Enabled: In addition to forming five (four in non-team multiplayer) in a row, capturing five (four in non-team multiplayer) or more sets of stones can also win the game.

In other words, players can win by capturing 10 (8 in non-team multiplayer) or more stones to win the game. With 'Capture three' variant, the target increases to 15 (12 in non-team multiplayer) or more stones.

  • Disabled: Capturing stones cannot win the game.

This option cannot be disabled in multiplayer mode to prevent excessively slow games.

Opening rule (2 player only)

The first three options are unavailable in ranked games due to first player advantage.

  • None: The game starts without any opening restrictions.
  • Pro
- The first stone of the first player must be placed in the center of the board.
- The first stone of the second player may be placed anywhere on the board.
- The second stone of the first player must be placed at least three intersections away from the first stone.
  • Long Pro
- The first stone of the first player must be placed in the center of the board.
- The first stone of the second player may be placed anywhere on the board.
- The second stone of the first player must be placed at least four intersections away from the first stone.
  • Swap
- The first player places four stones, two white, and two black, anywhere on the board.
- The second player then chooses which color to play as.
- Play proceeds from there as normal with white playing their third stone.
  • Swap2
- The first player places three stones on the board, two white and one black.
- The second player then has three options:
  1. choose to play as white
  2. choose to play as black and place a second black stone
  3. place two more stones, one white and one black, and pass the choice of which color to play back to the first player

Capture three

  • Enabled: Players may make captures of three stones as well as two.

Capture win requires more stones accordingly as described in 'Capture win' seciton.

  • Disabled: Players can make captures of two stones only.

Self-capture position

  • No effect: Placing stones into the bracketing stones does not trigger self-capture.
  • Self-capture: Placing stones into the bracketing stones triggers self-capture. The owner of surrounding stones takes captured stones.
  • Forbidden: Placing stones into the bracketing stones is forbidden in any case.

Overtime capture

  • Enabled: When the game is about to end by alignment, the game can continue as long as the next player is able to capture across the aligned stones and prevent a player from winning the game.
  • Disabled: A game ends immediately when the game end condition is met.

Mixed capture (multiplayer)

This option is meaningless in 2 player games.

  • Enabled: Players may make captures of different colored stones as well as the same color.
  • Disabled: Players can make captures of same colored stones only.

Team mode (4 player only)

  • Enabled: Two players play as a team and face the other team. Players may capture the teammate\'s stones, but they do not score points by doing so.
  • Disabled: Players play as individuals against each other.

Player preference options

Open upper right menu from game screen or click 'Options' tab below the game board to access these preference options.

Display confirmation

  • Enabled: Confirm button is displayed after placing the stone. The player must confirm the move to execute it. Red buttons are irreversible.
  • Disabled: Every move except swap2's first two stones, swap's first three stones, and swap2's fourth stone from the second choice are irreversible.

Highlight last move

  • Enabled: The last move is highlighted as an orange border.
  • Disabled: The last move is not highlighted.

FAQ on variant options

Since various options can be combined with each other, I prepared an FAQ to clarify rules implemented on BGA.

No overline win

When overline win is not allowed, a game may lead to draw or even a defeat for the turn player in rare situations.

If a player captures a stone at the end of the opponent's overline and creates a winning line, then the opponent fulfills the winning condition and can win the game.

Penteoverline.png

For example, putting a black stone on red circled intersection captures the end of White's overline, thus making a winning line for each player.

In this case the game is drawn. If there were no black 5 in a row, White would have won instead.

Self-capture position

Forbidden

Self-capture

Mixed capture applied to not only normal captures, but also to self-captures if the variant is on.

Overtime capture

No tiebreaker

Tiebreaker is not implemented. Every player meeting the winning condition shares the victory.