Difference between revisions of "Gamehelpimhotep"
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Game Play :
Game Play :
Game plays over
Game plays over rounds, a round ends when all boats have sailed to a location. If starting a new round draw a new boat card, place boats, empty and refill Market, the player clockwise from the player who ended round is start player for the round
Player Turn :
Player Turn :
Revision as of 01:20, 26 September 2021
Score the most points by moving your blocks from your quarry, to your sled, to a boat, and finally to a location board.
Setup : Determine start player they start with two blocks on thier sled, each other player starts with one more block on thier sled then the player before them in turn order.
Place the 5 location boards in the center of the table either on A side or B side ( with expansion C or D sides also available) You can play with a mix of letters.
Place 4 boats for the first round based on first boat card
Game Play : Game plays over 6 rounds, a round ends when all boats have sailed to a location. If starting a new round draw a new boat card, place boats, empty and refill Market, the player clockwise from the player who ended round is start player for the round
Player Turn : Take one action play then passes clockwise.
Actions : Fill Sled : add 1-3 blocks from your quarry to your sled
Add to a Boat : place 1 block from your sled to any open spot on a unsailed boat
Sail a Boat : boat must have enough blocks on it, does not require you having blocks on it, you choose which unvisited location you want it to go to, blocks unload from front to back onto the location.
Play an Action Card (blue card) Do what the card says
Locations : Market (A) blocks claim a card and go back to quarry supply
Pyramid (A) blocks gain points they land on build starting in first column build from top down, when base built start on second level, when second level done place cap stone, all extra blocks score 1 point each
Temple (A) blocks build from left to right, stack on top when row filled, at end of each round score 1 point per visible block when looking down on temple
Burial Chamber (A) blocks fill from top down and columns fill from left to right. At end of game score each player for thier connected blocks
Obelisks (A) blocks stack on their own color. At end of game score based on player count and hight of Obelisks
Cards : gained from Market
Blue cards are actions
Green cards are end game points
Purple cards are set collection score at end of game
Red cards are immediate things that happen and are then discarded