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(Created page with "Be the first to reach the opposite corner of your color. On your turn, you can either move your character 1 space or place a wall anywhere on the board to block off two edges. == Moving == You can move to an adjacent hex, as long as there is no wall between the two hexes. You cannot enter a colored hex that isn't of your color. You can enter an hex already occupied with another character. In this case, you have to make a second move action, to an adjacent hex that is...")
(No difference)

Revision as of 15:17, 25 March 2023

Be the first to reach the opposite corner of your color.

On your turn, you can either move your character 1 space or place a wall anywhere on the board to block off two edges.

Moving

You can move to an adjacent hex, as long as there is no wall between the two hexes.

You cannot enter a colored hex that isn't of your color.

You can enter an hex already occupied with another character. In this case, you have to make a second move action, to an adjacent hex that isn't occupied by a character (meaning you cannot jump over multiple characters in a turn).

Walling

You have a limited personal supply for walls.

The 2 parts of your walls must be between hexes (you can't place walls that would be half out of the board).

You can never place a wall that would completely prevent a character from reaching its goal (you must always leave a legal path for every character).