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==Summary and Setup==
The goal of this game is to have the most victory points at end of the game by building restaurants, terraces, claiming objectives, and competing for majorities.
The goal of this game is to have the most victory points at end of the game by building restaurants, terraces, claiming objectives, and competing for majorities.


During setup, choose one objective card from the two dealt to you. The other card is placed as a common objective near the objective deck.
== Game actions ==
A player's turn consists of a mandatory Draw Ingredient action, then two more actions as follows:
The remaining actions can be any combination the four below:
=== Draw Ingredient ===
Draw an ingredient from the market display or from the top of the deck. You must discard down to 7 if applicable. (Note you can take this even after your mandatory Draw Ingredient action -- for example, all three actions could be Draw Ingredient.)
=== Build Restaurant ===
To build a restaurant, pay its ingredient cost by discarding them from your hand. Since some cards may have a choice of ingredients on them, you may pick which ones you want to use for the cost. (Coin cards are used for building terraces.)
Note building a restaurant gives you income for building terraces in future turns -- it does not cost money to open a restaurant here.


=== Build Terraces (once per turn) ===


During setup, choose one objective card from the two dealt to you. The other card is placed as a common objective near the objective deck.
To build terraces for a restaurant, first choose which restaurant you have built to add them to. Then pay the cost of the left most terrace in that row on your player board, and place it adjacent to that restaurant or a previously placed terrace for that restaurant.  


Note the cost and reward for placing may change as you go down the row. Any income bonus doesn't apply this turn -- it applies in future turns.


A player's turn consists of 3 actions, the first of which must be Draw Ingredient.
Keep in mind your terraces can't orthogonally touch another restaurant's terraces -- whether it's your restaurant or an opponent's. Terraces can't be built on structures on the board, with the exception of pigeons. (Building on a pigeon gives a pigeon card -- see below)
The remaining actions can be any combination of
* A)Draw an Ingredient from the display or from the deck (Afterwards, discard down to 7).
* A) Draw an Ingredient from the display or from the deck (then discard down to 7 if applicable)
* B)Build Terraces with income money and temp money from cards.
* B) Build Terraces with income money and temp money from cards (may only do this once per turn)
* C)Build Restaurant (pay by discarding the matching ingredients).
* C) Build Restaurant by paying/discarding the ingredient cost from your hand
* D)Claim Objective and place it faceup in your area.
* D) Claim Objective and place it faceup in your area.


=== Claim Objective ===


When buying a terrace, you take the left-most terrace from the row corresponding to the restaurant for which you are building it.  That determines the price and the reward (as listed on the personal playing mat).
You may claim an objective you have achieved during your turn as an action, whether it's face up or a private objective.


End game trigger :
== End game trigger ==
* Collectively build 11(2player) 13(3player) or 15(4player) restaurants
Players continue taking turns until one of the following things has happened
* Collectively build 11/13/15 restaurants (in a 2/3/4 player game)
* A player has built all terraces from two rows
* A player has built all terraces from two rows
* Or it is impossible to build more restaurants or terraces
* It is impossible to build more restaurants or terraces




Scoring
== Scoring ==
* A) restaurants points
* A) restaurants points
* B) completed objective points
* B) completed objective points
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== Restaurant building requirements ==
Since the boards are hard to read -- here are the requirements for each restaurant
Since the boards are hard to read -- here are the requirements for each restaurant



Revision as of 01:17, 16 March 2023

Summary and Setup

The goal of this game is to have the most victory points at end of the game by building restaurants, terraces, claiming objectives, and competing for majorities.

During setup, choose one objective card from the two dealt to you. The other card is placed as a common objective near the objective deck.

Game actions

A player's turn consists of a mandatory Draw Ingredient action, then two more actions as follows:

The remaining actions can be any combination the four below:

Draw Ingredient

Draw an ingredient from the market display or from the top of the deck. You must discard down to 7 if applicable. (Note you can take this even after your mandatory Draw Ingredient action -- for example, all three actions could be Draw Ingredient.)

Build Restaurant

To build a restaurant, pay its ingredient cost by discarding them from your hand. Since some cards may have a choice of ingredients on them, you may pick which ones you want to use for the cost. (Coin cards are used for building terraces.)

Note building a restaurant gives you income for building terraces in future turns -- it does not cost money to open a restaurant here.

Build Terraces (once per turn)

To build terraces for a restaurant, first choose which restaurant you have built to add them to. Then pay the cost of the left most terrace in that row on your player board, and place it adjacent to that restaurant or a previously placed terrace for that restaurant.

Note the cost and reward for placing may change as you go down the row. Any income bonus doesn't apply this turn -- it applies in future turns.

Keep in mind your terraces can't orthogonally touch another restaurant's terraces -- whether it's your restaurant or an opponent's. Terraces can't be built on structures on the board, with the exception of pigeons. (Building on a pigeon gives a pigeon card -- see below)

  • A) Draw an Ingredient from the display or from the deck (then discard down to 7 if applicable)
  • B) Build Terraces with income money and temp money from cards (may only do this once per turn)
  • C) Build Restaurant by paying/discarding the ingredient cost from your hand
  • D) Claim Objective and place it faceup in your area.

Claim Objective

You may claim an objective you have achieved during your turn as an action, whether it's face up or a private objective.

End game trigger

Players continue taking turns until one of the following things has happened

  • Collectively build 11/13/15 restaurants (in a 2/3/4 player game)
  • A player has built all terraces from two rows
  • It is impossible to build more restaurants or terraces


Scoring

  • A) restaurants points
  • B) completed objective points
  • C) majority points
  • D) terrace rows last built points
  • E) loss points for incomplete objectives in hand


Restaurant building requirements

Since the boards are hard to read -- here are the requirements for each restaurant

Friterie -- potatoes x 2

Fruits de mer -- seafood x 2, baguette

Creperie -- Flour x 2, Cheese

Pizzeria -- Tomatoes x 2, Flour

Grill -- Potatoes, Tomatoes, Cheese, Pork chops

Bar a vin -- Cheese, Pork Chops, Flour, Baguette

Brasserie -- Potatoes, Tomatoes, Cheese, Pork Chops, Baguette

Gastronomique -- Potatoes, Tomatoes, Cheese, Pork Chops, Baguette, Flour, Seafood