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Events:
Events:
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed.
Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed
 
Buddy system - Choose a player and move their piece onto your current tile
 
Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card
 
Crash! - If there are no active alarms on your floor, then the guard's new destination will be the current tile you are on
 
Daydreaming - The guard on your floor has one less movement this turn

Revision as of 23:20, 7 October 2021

Goal : Open all Safes (1 per floor) and then escape with the Loot through the Stairs on the top floor without getting caught.

Player Turn : Take up to 4 actions (if you take 2 or fewer actions draw an event card and immediately resolve it) then the guard will move on your current floor.

Actions :

Peek : reveal adjacent room tile

Move : move to an adjacent room tile (does not need to be revealed to move on to it and will become revealed)

Tile specific action : Hack a computer, add a die to a Safe (uses 2 actions), roll dice on Safe tile

Character specific action :

Tool specific action :

Events: Brown out - Alarm tokens on all floors are removed. A new patrol card will be drawn for each alarm removed

Buddy system - Choose a player and move their piece onto your current tile

Change of plans - If there are no active alarms on your floor, the guard on your floor gets a new patrol card

Crash! - If there are no active alarms on your floor, then the guard's new destination will be the current tile you are on

Daydreaming - The guard on your floor has one less movement this turn