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(Created page with "==The Heist== On your turn, draw a card and place it face up next to any room so that the squares line up. You may rotate the card if you like. Then move your pawn up to 5 sq...")
 
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On your turn, draw a card and place it face up next to any room so that the squares line up. You may rotate the card if you like. Then move your pawn up to 5 sqaures orthogonally (not diagonally).
On your turn, draw a card and place it face up next to any room so that the squares line up. You may rotate the card if you like. Then move your pawn up to 5 sqaures orthogonally (not diagonally).


Black can move onto black and grey squares.
Black can move onto only black and grey squares.


White can move onto white and grey squares.
White can move onto only white and grey squares.


If your thief stands on the same item on two different squares, you have successfully stolen it.
If the thieves stands on the same item on two different squares during that move, you have successfully stolen it.


If a third version of that item appears on the card drawn, one of the other two cards displaying that item must be flipped over (revealing a guard) and can no longer be entered. If there is a thief in that room, they remain there and lose that item and must re-steal it elsewhere.
Then if the room or guard played this turn shows the same painting or plant as two other rooms in play, choose one of those two rooms and flip it face down (either direction). It can no longer be entered or used to get items. A thief still in flipped room stays on the same tile, loses the item from that room, and must re-steal it elsewhere.


The thieves win if they steal all the items on the score sheet before a 4th guard is revealed.
The thieves win if they steal all the items on the score sheet before a 4th guard is revealed.

Revision as of 12:31, 28 August 2022

The Heist

On your turn, draw a card and place it face up next to any room so that the squares line up. You may rotate the card if you like. Then move your pawn up to 5 sqaures orthogonally (not diagonally).

Black can move onto only black and grey squares.

White can move onto only white and grey squares.

If the thieves stands on the same item on two different squares during that move, you have successfully stolen it.

Then if the room or guard played this turn shows the same painting or plant as two other rooms in play, choose one of those two rooms and flip it face down (either direction). It can no longer be entered or used to get items. A thief still in flipped room stays on the same tile, loses the item from that room, and must re-steal it elsewhere.

The thieves win if they steal all the items on the score sheet before a 4th guard is revealed.