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Revision as of 17:31, 9 March 2024 by Hulb (talk | contribs)
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Overview

X


Setup

As part of setup, you need to choose 3 cards from your hand to turn into mana, these cards won't be available to play as normal and you will never get them back


Day

A Round (called a Day) is split into several phases

Morning

Noon

Afternoon

Dusk

Night


Morning

First Player changes

Exhausted Mana and cards are readied

Draw 2 new cards

Decide if you want to turn a card into Mana (This will never return to normal)


Noon

Any At Noon Effects can trigger now


Afternoon

Each player alternates playing a card as well as taking any Quick Actions before playing a card

You can take as many Quick Actions as you like and are able to

The two Quick Actions are Exhaust a card to trigger its effect, and Discard a Reserve card to trigger its effect

To play a card, you have to exhaust a number of Mana equal to its cost, this cost depends on whether you are playing it from your hand (top left) or reserve (lower left), but sometimes these costs will be the same

As well as cost, a cards function may change depending on where it is played from, a card with an arrow triggers its effect regardless, a card with a hand only triggers when played from hand, and a card with cards only triggers when played from the Reserve

If played from Reserve, place a Fleeting marker on it to show if an effect would send it to the Reserve again, it is instead discarded

If the card played is a Spell, it is immediately resolved, then sent to the reserve where you can carry out its effects again at a later point

As an alternative to playing a card, you may Pass, you can still take Quick Actions before doing so, and then you take no more part in the Afternoon