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Gamehelpjekyllvshide

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Revision as of 18:54, 26 December 2020 by Kevan (talk | contribs) (→‎Round Scoring: typo)
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Gameplay

Each round consists of ten tricks:

  • The start player leads with any card. If it's a potion, they must name a colour.
  • If the first card was a colour, the other player must follow suit if they can. Alternatively, they can play a potion card.
  • If the first card was a potion, the other player must play a card of the named colour if they can.

The winner of a trick is:

  • If the cards are different colours, the strongest colour wins.
  • Otherwise highest number wins. (The "+" on the potion cards is worth ½: Potion-3+ would beat Red-3, but lose to Red-4.)

(Colour strengths are tracked at the top of the board. The first colour to be played during a round automatically becomes the weakest colour. When a second colour is played, that becomes the middle colour and the remaining colour becomes the strongest.)

Potion effects

The effect of a potion is based on the card played by the other player:

  • Purple: winner steals a trick.
  • Green: players swap two cards.
  • Red: reset the color ranking.
  • Potion: they neutralise each other, so nothing happens and the highest wins.

Round Scoring

The pawn moves a number of spaces towards Hyde's end of the board equal to the difference between the number of tricks each player won (irrespective of who actually won the most tricks).

Game End

The winning condition is different for each player.

  • Hyde: if the pawn ever reaches the last space on Hyde's side, Hyde wins immediately.
  • Jekyll: if after three rounds Hyde has not won, then Jekyll wins.

Variants

  • Return Match: players play 1 round as Hyde and 1 as Jekyll. The Hyde uses the least rounds to let the pawn reaches the leftmost space wins.