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Revision as of 21:09, 22 March 2026 by Thomas (talk | contribs) (Created page with "== Wispwood == In '''Wispwood''', players act as wisps navigating a magical forest to gather resources, recruit forest creatures, and gain nature's favor. The core mechanic involves balancing actions between light and shadow. === Game Objective === The player with the most '''Victory Points''' at the end of the game wins. Points are earned through: * Recruited creature cards in your forest. * Completed favor cards (objectives). * Remaining resources and special abiliti...")
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Wispwood

In Wispwood, players act as wisps navigating a magical forest to gather resources, recruit forest creatures, and gain nature's favor. The core mechanic involves balancing actions between light and shadow.

Game Objective

The player with the most Victory Points at the end of the game wins. Points are earned through:

  • Recruited creature cards in your forest.
  • Completed favor cards (objectives).
  • Remaining resources and special abilities.

Game Flow

The game is played over a series of rounds. On your turn, you must perform three steps in order:

1. Play Card & Move

  • Choose a hand card and play it onto an empty slot at the edge of the board.
  • Move your Wisp pawn on the forest grid. The card played determines the distance or the destination (based on color or symbol).
  • Light & Shadow: Pay attention to whether the space is in light or shadow, as this dictates the power or type of your next action.

2. Perform Action

Execute the action of the space where your Wisp landed. Common actions include:

  • Gather Resources: Collect nectar, spores, or crystals from the supply.
  • Cleanse Forest: Remove negative markers or obstacles.
  • Gain Favor: Draw a new objective card that provides end-game points.

3. Recruit Creature (Optional)

  • After your movement, you may buy one creature from the display.
  • Pay the cost in resources (nectar/spores).
  • Place the creature in your personal forest area. They provide immediate bonuses, ongoing effects, or end-game scoring.

Key Symbols & Categories

Use these icons to guide your tactical decisions:

  • Sun/Moon (Light Status): Spaces in the light often yield more resources, while shadow spaces may offer tactical flexibility or cheaper recruitment.
  • Nectar (Yellow): The primary resource for most creatures.
  • Spores (Blue): A rarer resource often needed for powerful effects.
  • Crystals (Purple): Wild resources or used for special high-tier cards.
  • Paw/Wing: Creature categories that are essential for card synergies and scoring.

End of Game

The game ends when the creature deck is exhausted or a player has placed a specific number of cards in their forest. A final scoring of cards and objectives determines the winner.