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Revision as of 15:49, 22 March 2026 by Thomas (talk | contribs) (Created page with "== Objective == In '''Buona Pesca''', players take on the role of fishermen trying to catch the heaviest total weight of fish despite the "curse" of the forbidden phrase "Good Fishing!" (Buona Pesca). The player with the most victory points from fish weight and bonus cards wins. == Quick Setup == * Each player starts with '''5 fishing cards''' (Carte Pesca). * There are three main decks: '''Fishing Cards''', '''Fish Deck A''' (lighter fish/rubbish), '''Fish Deck B''' (h...")
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Objective

In Buona Pesca, players take on the role of fishermen trying to catch the heaviest total weight of fish despite the "curse" of the forbidden phrase "Good Fishing!" (Buona Pesca). The player with the most victory points from fish weight and bonus cards wins.

Quick Setup

  • Each player starts with 5 fishing cards (Carte Pesca).
  • There are three main decks: Fishing Cards, Fish Deck A (lighter fish/rubbish), Fish Deck B (heavier fish), and a stack of Bonus Cards.
  • The starting player is the last one who saw a fish or the youngest player.

Gameplay

Turns proceed clockwise. A turn consists of the following phases:

  1. Draw Cards: Draw 2 cards from the fishing deck at the start of your turn.
  2. Play Cards: Play as many fishing cards from your hand as you want.
    • The hand limit is 10 cards.
    • Once your fishing equipment is complete (see below), you also draw a card from the appropriate Fish Deck.

Fishing Equipment

To begin catching fish, you must place equipment cards in front of you in a strict sequence:

  1. Boat (Barca)
  2. Fishing Rod (Canna da pesca)
  3. Reel / Fishing Line (Mulinello / Lenza)
  4. Hook / Bait (Amo / Esca)

Important Equipment Rules:

  • Fishing: As soon as the fourth card (Hook/Bait) is placed, you immediately draw your first fish. In every subsequent turn, you draw 1 fish card in addition to your 2 fishing cards.
  • Upgrades: You can replace equipment with higher-scoring cards. However, if you replace a card, all cards to its right in the sequence must be discarded and rebuilt before you can fish again.
  • Fish Decks:
    • Total equipment score under 9 points: Draw from Deck A.
    • Total equipment score 9 points or higher: Choose to draw from Deck A or B.

Player Actions & Decisions

Besides playing cards normally, you have these tactical options:

  • Card Exchange: Discard 3 cards from your hand to draw 1 new fishing card (max 2 times per turn).
  • Recycle: Discard 5 cards to look at the top 5 cards of the discard pile and take 1 equipment card from them.
  • React: Certain cards (like protection or counter-cards) can be played even when it is not your turn to defend against attacks.

Key Cards and Symbols

  • Trouble Cards:
    • Buona Pesca (Good Fishing): Makes a player lose all their placed equipment.
    • Noise (Rumore): Prevents adjacent players from fishing during their turn.
    • Storm (Temporale): Makes a player skip their next turn.
    • The Tear / Broken Fish Pot: Causes a player to lose their hook/bait or a random fish card.
  • Protection Cards:
    • Umbrella (Ombrello): Cancels the Storm effect (can be played out of turn).
    • Under Lock and Key (Sotto Chiave): Protects against fish thieves or broken pots.
    • Saint Andrew’s Protection: Protects the player from all attacks for one full turn.
  • Special Cards:
    • Fish Finder: Draw 3 fish cards and keep the best one.
    • Chum (Pastura): Allows drawing 2 fish cards in the next turn if equipment is full.
    • Outrageous Fortune (Fortuna Sfacciata): Fish from either deck as long as you have at least the boat.
  • Rubbish (0 kg): Drawing a Can ends your turn immediately; the Boot ends your turn and makes you skip the next one.

Bonus Cards

There are 9 different bonus cards awarded immediately to the first player who meets the requirement (e.g., catching 3 identical fish, 5 different fish, or exceeding 30 kg total weight).

Game End and Scoring

The game ends once 7 bonus cards have been awarded. Players finish the current turn and play one final extra round.

Point Calculation:

  • Sum the weight (kg) of all caught fish.
  • Award 1 victory point for every 7 kg of fish weight.
  • Add points from collected Bonus Cards (values 1–3).

The player with the most points wins. In the event of a tie, the player with the most fish cards is the winner.