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Gamehelphazzynewyear

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Revision as of 16:22, 18 March 2026 by Thomas (talk | contribs) (Created page with "== Game Overview == As party guests at a turbulent New Year's Eve celebration, you strive to welcome the new year with the best resolutions and the most exuberant mood. You must skillfully combine cards to outdo fellow players, complete tasks, and keep your cool amidst the party chaos. This is achieved through a dynamic card game mechanism where timing and reacting to events pave the way to victory. == Goal of the Game == The goal is to have collected the most '''Mood P...")
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Game Overview

As party guests at a turbulent New Year's Eve celebration, you strive to welcome the new year with the best resolutions and the most exuberant mood. You must skillfully combine cards to outdo fellow players, complete tasks, and keep your cool amidst the party chaos. This is achieved through a dynamic card game mechanism where timing and reacting to events pave the way to victory.

Goal of the Game

The goal is to have collected the most Mood Points by the end of New Year's Eve through successfully played action cards and fulfilled resolutions.

Gameplay

The party lasts several rounds until the countdown reaches midnight. On your turn, perform the following steps:

1. Preparation (Draw Cards)

Draw 2 cards from the deck. If you hold more than 7 cards, you must immediately discard down to the hand limit.

2. Party Action

You may play exactly 1 action card during your turn:

  • Invite Guests: Play character cards to expand your party group and activate bonuses.
  • Trigger Event: Use immediate effects to influence the game or disrupt the plans of other players.
  • Plan Resolutions: Place cards face-down in front of you to be scored at the end of the game if conditions are met.

3. End of Turn

Check if any special effects from your displayed cards trigger at the end of the turn and pass the glass (start player marker).

Special Rules

  • The Countdown: Certain cards advance the countdown marker. As midnight approaches, the effects of action cards become more powerful.
  • Cheers! (Reaction): Some cards can be played during other players' turns to defend against or counter actions.
  • Hangover Cards: These negative cards block hand space and must be removed through specific actions (like "Drink Water").

End of Game & Scoring

The game ends immediately when the countdown reaches 12. Then, the final tally begins:

Category Points
Guest List 3 points for each unique guest type in your display.
Fulfilled Resolutions Points according to the specifications on the face-down resolution cards.
Mood Cards Direct points printed on played action cards.
Hangover Penalty -2 points for each remaining hangover card in your hand.

Tie-breaker

In the event of a tie, the player who received fewer total hangover cards during the game is declared the winner.