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Gamehelptartan

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Revision as of 16:13, 18 March 2026 by Thomas (talk | contribs) (Created page with "== Game Overview == As master weavers in the Scottish Highlands, you compete to create the most magnificent fabric patterns for the local clans. You strategically place tiles into the shared weave to create valuable color combinations and secure your claims. This is achieved through a tactical placement system where connecting lines correctly and deploying your shuttles determines your success. == Goal of the Game == The goal is to earn the most '''points''' by completi...")
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Game Overview

As master weavers in the Scottish Highlands, you compete to create the most magnificent fabric patterns for the local clans. You strategically place tiles into the shared weave to create valuable color combinations and secure your claims. This is achieved through a tactical placement system where connecting lines correctly and deploying your shuttles determines your success.

Goal of the Game

The goal is to earn the most points by completing color patterns (tartans), achieving majorities in clan colors, and fulfilling secret clan assignments.

Gameplay

The duel for the finest fabric lasts exactly 12 rounds. On your turn, perform the following steps:

1. Extend the Pattern

Choose 1 of your 3 hand tiles and add it to the common weave:

  • Placement Rule: A new tile must always be adjacent to at least one already placed tile.
  • Pattern Continuity: The colored lines must be continued logically; a break in the fabric pattern is not permitted.

2. Deploy the Shuttle (Optional)

After placing a tile, you may place your shuttle on one of the lines that passes through your tile:

  • The shuttle reserves that specific color line exclusively for your scoring.
  • Once the line is completed, it is scored, and the shuttle returns to your supply.

3. Replenish Supply

Draw 1 new tile from the stack to bring your hand back to 3 tiles.

Special Rules

  • Completing a Line: A color line is considered finished when it reaches the edge of the play area or ends at a side where no further tiles can be placed.
  • Intersection Bonus: If two lines of your own color intersect within the pattern, you receive a bonus token.
  • Clan Secrets: Your secret clan card determines which color combinations grant you additional bonus points at the end of the game.

End of Game & Scoring

Once all players have placed their 12 tiles, the final craftsmanship is scored:

Category Points
Completed Lines 2 points per tile making up the line.
Color Majorities The player controlling the most tile backgrounds of a color earns 10 points.
Intersection Bonus Each collected bonus token is worth 3 points.
Clan Assignment Variable points based on the fulfillment of the secret card.

Tie-breaker

In the event of a tie, the player who completed more lines in their specific clan color wins.