This is a documentation for Board Game Arena: play board games online !

Gamehelptrickstergods

From Board Game Arena
Revision as of 22:58, 17 March 2026 by Thomas (talk | contribs) (Created page with "== Trickster Gods == In this trick-taking game for 3-4 players, players win tricks to manipulate the '''Cosmic Equation''', which dictates scoring at the end of each round. === Round Structure === The game consists of a fixed number of rounds (equal to the number of players). Each round includes: # '''Passing:''' At the start, everyone selects 2 cards from their hand and passes them face-down to another player (direction varies by round). # '''Playing Tricks:''' Tricks...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Trickster Gods

In this trick-taking game for 3-4 players, players win tricks to manipulate the Cosmic Equation, which dictates scoring at the end of each round.

Round Structure

The game consists of a fixed number of rounds (equal to the number of players). Each round includes:

  1. Passing: At the start, everyone selects 2 cards from their hand and passes them face-down to another player (direction varies by round).
  2. Playing Tricks: Tricks are played one after another until all hand cards are exhausted.
  3. Scoring: Points are calculated based on the final state of the equation.

Trick-Taking Rules

Standard must-follow rules apply. If you have the led suit, you must play it.

  • Lead: The lead player plays a card. Trump cannot be led in the 1st trick of a round (unless you only hold trump).
  • Trump: The current trump suit is shown by the corresponding parameter card.
  • Cosmic Joke: This card can be played at any time (even if you can follow suit). It is the highest card and always wins the trick.
  • Determining the Winner: The highest card of the trump suit (or the highest card of the led suit if no trump is present) wins. Note: The "Wee Folk" power card can flip this rule to "Lowest card wins."

Post-Trick Actions

The winner of the trick performs the following steps:

  • Modify Equation: If the trick contains God or Animal cards, the winner may place 1 onto a matching slot (operand) in the Cosmic Equation. The previous card there is discarded.
  • Lead: The winner takes the trick and becomes the new lead player.
  • Power Cards: Any player who loses the lead (was the previous lead but did not win the trick) may activate 1 of their 3 Power Cards:
    • Rabbit: Changes the trump suit.
    • Fox: Swaps or flips an operator (plus/minus/multiply) in the equation.
    • Wee Folk: Changes the win condition (Highest wins vs. Lowest wins).

End of Game & Scoring

The round ends after the last trick is played.

  • Scoring: Points are awarded based on the final equation (e.g., [God A] x [# of Animal B] + [# of Animal C]).
  • Spurning the Gods: If you took 0 tricks, you score the sum of the equation's rank values as a bonus instead.
  • Winner: After all rounds, the player with the highest total score wins.