This is a documentation for Board Game Arena: play board games online !
Draggable
Jump to navigation
Jump to search
Draggable is the component that supports drag and drop.
This is example on how to use this with stock, see full implementation in "sharedcode" game in bga.
createMyDraggableInStock: function(targetDivId, allDragTargets) { var draggableObj = new ebg.draggable(); draggableObj.create(this, targetDivId, targetDivId); dojo.connect(draggableObj, 'onStartDragging', this, (item_id, left, top) => { //console.log("onStart", item_id, left, top); }); dojo.connect(draggableObj, 'onDragging', this, (item_id, left, top, dx, dy) => { //console.log("onDrag", item_id, left, top, dx, dy); var targetParent = this.getDragTarget(item_id, allDragTargets, left, top); if (targetParent) { dojo.query(".drag_target_hover").removeClass("drag_target_hover"); dojo.addClass(targetParent, "drag_target_hover"); } }); dojo.connect(draggableObj, 'onEndDragging', this, (item_id, left, top, bDragged) => { if (!bDragged) return; //console.log("onDrop", item_id, left, top, bDragged); var targetParent = this.getDragTarget(item_id, allDragTargets, left, top); const fromstock = this.getStockSourceByDivId(item_id); const cardId = this.getStockCardIdByDivId(item_id); const tostock = this.getStockByTargetId(targetParent); if (tostock && tostock != fromstock) { var cardType = fromstock.getItemTypeById(cardId); tostock.addToStockWithId(cardType, cardId); fromstock.removeFromStockById(cardId); } else { fromstock.resetItemsPosition(); } dojo.query(".drag_target_hover").removeClass("drag_target_hover"); }); return draggableObj; },
Modern alternatives
Draggable it was created long time ago when HTML5 did not have such support, it probably best to use direct html5 spec now
- Use pointer events Pointer Events API
- code pen https://codepen.io/VictoriaLa/pen/MWOgYYZ (works on mobile also)
- game: Century
- Use native drag and drop HTML Drag and Drop
- code pen https://codepen.io/VictoriaLa/pen/rNGXKxj (it does not work on Mobile browsers and Chrome does not fire most of the events as of now)
- game: Patchwork