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Gamehelptheshipwreckarcana

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Revision as of 15:56, 30 May 2024 by Oberstille (talk | contribs)
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Overview

This is a cooperative game; the players win or lose together.

If the players reach 7 doom (as indicated by the red tracking token around The Hours, they lose.

If the players score 7 points (as indicated by the green tracking token), they win.


Turn

The player turn is split into five phases

Draw - Draw new fates until you hold 2

Play - Play one of the two fates to a single card, obeying its ability text

Predict - The passive players MAY vote on what your remaining fate is. If a prediction is made, the next step is Resolve, if prediction is declined the next step is Fade

Resolve - If the prediction was true, the team gains 1 point. If the prediction was false, the team gains 1 doom. Either way, discard your fate.

Fade - Check the arcana cards to see if any fade


Fading

A card fades when the number of pips on the fates below it equal or exceed the quantity of moons it displays e.g. a card with 3 moons will fade when the pips equal 3+

First, discard all fates below it back to the bag

Flip it and drop it down to the lower row

Advance Doom by 2 UNLESS a correct prediction occurred this turn

Draw a new card for the empty space

NOTE: Fates played to The Hours move to the card directly to the right of it, which MAY trigger its fading

Interface notes

Variants

The Restless Hours

Two-player Challenge Mode

TODO

- Define "visible fate", "active arcana card" (which does not include The Hours), "faded power", etc.

- Show pictures of the above, plus "pips", the numberline, fate tokens, etc.

- Link to the official Meromorph FAQs, which are great.