This is a documentation for Board Game Arena: play board games online !
Gamehelptheshipwreckarcana
Overview
This is a cooperative game; the players win or lose together.
If the players reach 7 doom (as indicated by the red tracking token around The Hours, they lose.
If the players score 7 points (as indicated by the green tracking token), they win.
Turn
The player turn is split into five phases
Draw - Draw new fates until you hold 2
Play - Play one of the two fates to a single card, obeying its ability text
Predict - The passive players MAY vote on what your remaining fate is. If a prediction is made, the next step is Resolve, if prediction is declined the next step is Fade
Resolve - If the prediction was true, the team gains 1 point. If the prediction was false, the team gains 1 doom. Either way, discard your fate.
Fade - Check the arcana cards to see if any fade
Fading
A card fades when the number of pips on the fates below it equal or exceed the quantity of moons it displays e.g. a card with 3 moons will fade when the pips equal 3+
First, discard all fates below it back to the bag
Flip it and drop it down to the lower row
Advance Doom by 2 UNLESS a correct prediction occurred this turn
Draw a new card for the empty space
NOTE: Fates played to The Hours move to the card directly to the right of it, which MAY trigger its fading
Interface notes
Variants
The Restless Hours
Two-player Challenge Mode
TODO
- Define "visible fate", "active arcana card" (which does not include The Hours), "faded power", etc.
- Show pictures of the above, plus "pips", the numberline, fate tokens, etc.
- Link to the official Meromorph FAQs, which are great.