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Gamehelpmythicbattlesragnarok
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Welcome to Mythic Battles: Ragnarok.
Enter the battlegrounds of ancient norse mythology, pitting your Divinity's army against another.
In Mythic Battles: Ragnarök, Skirmish Mode provides a direct and tactical gameplay experience focused on combat and strategic unit management. Here's an overview of the basic rules, starting with the win conditions:
How to Win
- Defeat a Divinity: The game ends immediately if you manage to slay an opponent's divinity (either a God or Titan).
- Absorb Divine Stones: Alternatively, you win if your divinity absorbs a total of four divine stones.
Game Setup
- Choose a Board: Agree on a game board to use.
- Determine Lead Player: Each player rolls a die; the highest roll chooses who begins.
- Recruit Your Army: Using Recruitment Points (RP), players draft their army, including gods, heroes, monsters, and troops, based on the number of players:
- 2 players: 18 RP each
- Set Up the Battlefield (In BGA Battlefields are set up for you): miniatures, divine stones, and any other game components are arranged according to the selected board/battleground.
Playing the Game
- Each turn consists of:
- Start of Turn: Draw 1 card from your deck. Optionally, pass your turn to draw an additional card.
- Activate a Unit: Discard 1 activation card to activate a unit and carry out actions.
- Perform Actions: Units can perform either two simple actions (walk, attack, claim) or one complex action (run, deploy, absorb, ascend).
- End of Turn: Decide whether to use an Art of War card to activate another unit or to perform a troop recall.
Actions
- Simple Actions:
- Walk: Move up to the unit's movement value in areas.
- Attack: Engage an enemy unit within range and line of sight.
- Claim: Take a divine stone in the same area.
- Complex Actions:
- Run: Increase movement by +1 and move.
- Deploy: Place a new unit on the battlefield in your deployment zone.
- Absorb: Divinity absorbs a divine stone they're carrying.
- Ascend: Move into a Rock terrain area from an adjacent area.
Managing Cards
- Activation Cards: Used to activate units. Each unit has a specific number of these cards.
- Art of War Cards: Versatile cards that can be used for additional activations, drawing cards, or executing special actions.
Deck Management
- When your deck runs out, shuffle your discard pile to create a new deck. Incorporate strategic use of your cards to maintain control over your army's abilities and actions.
Strategy Tips
- Balance the activation of your units to manage resources efficiently.
- Use Art of War cards strategically for crucial activations or to draw more cards.
- Position your units to take advantage of terrain and to protect your divinity while targeting your opponent's divinity and securing divine stones.