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Objective

The objective is for players to have the lowest value of the cards in front of them by either swapping them for lesser value cards or by pairing them up with cards of equal rank.


Setup

Option Values Description
Number of grid cards 4 Arrange 4 dealt cards in a square and peek 2 cards. Use 1 deck. Closing ends a round. When players replace a card on their board with a newly drawn card, they are placed face down.
6 Arrange 6 dealt cards in 2x3 grid and flip 2 cards. Use 1 deck in 2/3/4/5-player and 2 decks in 6/7/8-player. Completing a full face up grid ends a round.
9 Arrange 9 dealt cards in a square and flip 3 cards. Use 1 deck in 2/3-player, 2 decks in 4/5/6-player and 3 decks in 7/8-player. Completing a full face up grid ends a round.
Line scoring Column scoring A column of equal cards scores 0 points, ignoring normal card scores (even if the equal cards are bonus point cards).
Line scoring A column, row or diagonal (in 4-card or 9-card grid)
Block scoring On A 2x2 square of equal cards scores -20 points, ignoring normal card scores (even if the equal cards are bonus point cards).
Off
Card power On If a card with power is drawn from the deck, it can either be used as a normal card or be discarded to use its power. Closing a round becomes possible in 6/9-card grid mode.
  • J ⇨ peek at one of your face down cards.
  • Q ⇨ peek at one of your opponent's face down cards.
  • K ⇨ swap any two cards.
Off
Default selection

Six cards are dealt face down to each player in two rows and three columns:

🟔 🟔 🟔

🟔 🟔 🟔


Game play (6 card variant)

  • Each player flips two of their cards face up.
  • The player on the dealer's left starts.
  • Players take turns drawing a single card from either the face down deck or the top card of the face up discard pile.
  • If the card is swapped for one of the face down cards, the card swapped in remains face up.
  • The round ends when a player (the "closer") has all their cards face up.
  • Every other player has one more turn, after which all cards are turned face up.


Scoring

Card A 2 3 ~ 10 J , Q K
Points 1 -2 3 ~ 10 10 0
  • Add up all the values of face up cards.
  • Any column or row of the same rank cancels out to zero.
Example

K♠ 6♠ K♥

4♦ 6♥ 2♣


  • The column of 6♠6♥ cancel out to zero.
  • Kings are worth zero.
  • This scores +4 (4♦) -2 (2♣) = 2 points.
  • The player with the fewest points wins the round.
  • The player with the fewest cumulative points from all rounds wins the game.