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Playturn: Each turn has up to 3 phases: Deeds, Fate, Cantrips.
In the Deeds (first phase), a player can play 2 actions from the following: a) Draw 5 cards from the common pile b) Play cards from their hand c) Use the personal die to move miniatures d) Sacrifice a Magic Crystal to perform a control on one of the opponent's characters
During Fate (second phase), needs to resolve (if triggered) one or more of the following scenarions: a)Discover Magic Land via Mystical Source Activation b)Conquer Magic Lands c)Evoke new character d)Play Magic Battles
During Cantrips(third phase), players can a)Convert Magic Crystals to get experience points b)Get Boons from Volcano Magic Lands.
The game ends if one of the following conditions take place : a) A player completes their 6 spaces for Magic Land in their Personal Board. b) 3 magic land piles of any kind are depleted. c) A player loses all their Vital Crystals (losing 4 Magic Battles)
A player win if: a) Has the highest amount of Experience Points. b) The opponent lost all their Vital Crystals.