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Gamehelpvaleofeternity
Overview
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Core Concepts
There is no hand limit
Magic stones are limited to a quantity of 4 regardless of their value, e.g. 4 red 1s or 4 purple 6s
Furthermore, Magic Stones cannot be freely traded to make room for others, e.g. if you have 4 red 1s, you cannot trade 3 of them for 1 blue 3
If a player overspends their magic stones, they cannot make change e.g. using a purple 6 for something that costs 4 does not grant you 2 red 1s back
The number of cards a player can summon is equal to the current round
Due to various effects, players can gain or lose points throughout the game, although minimum score at any time is 0 (i.e. no negatives)
Hunting Phase
To start the round, each player drafts two cards
First card is drafted clockwise from start player, second card is drafted anticlockwise from last player (this means the last player drafts both their cards at once essentially)
Turn
On your turn, you take as many of the actions as many times as desired
After all players have done this, the action phase ends
The actions are: Sell, Tame, Summon, Remove