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Gamehelpdogpark
Overview
Played over 4 Rounds
Turn
Each round has 4 phases:
Recruitment
Selection
Walking
Home Time
Recruitment
Each player selects a Reputation value on their Offer Dial and place it beneath their desired dog, players can bid on the same or different dogs, and you must have what you bid
Once everyone is done, the offers are revealed
If only one player bid on a dog, they pay the amount declared and get the dog
If multiple players bid, the highest bid wins and that player pays for and gets the dog
Once bided dogs are distributed, those who didn't get a dog claim
Those with at least 1 reputation, as in they lost the bidding, go first and claim dogs at will
Those with 0 reputation, so they couldn't bid, then get to choose a dog from the leftovers
The above is then repeated a SECOND time, so all players end up with 2 dogs (note that you can be in reputation and bid normally in the first half, then be on 0 reputation and get the leftovers in the second half)
Selection
From those dogs in your kennel, players can pick up to 3 to take on a walk
For each dog you wish to select, you must be able to pay the dog's walking cost (on the left banner)
You can always pay at a rate of 2 for 1 if you don't have a certain resource, however you can't save resources, so if you have the required resource you must use it
However the walking cost is paid, place a walked token on the dog
All players MUST walk at least 1 dog
If a player truly cannot walk at least 1 dog, they are given 1 Stick & 1 Ball as compensation
Walking
Players take turns walking their selected dogs
You must move 1-4 spaces
You cannot walk backwards
If the landed space is vacant, you gain the printed reward and possible dog abilities if the reward matches
If the landed space is occupied, they can only gain rewards and bonuses if they pay 1 Reputation
In leaving order, the players gain exit bonuses, the last walker in the park loses 1 Reputation wherever they may be and isn't allowed to finish the route