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Gamehelpmastersofrenaissance
Overview
Be the first to reach the end of the faith track OR have 7 development cards
Turn
On your turn, pick one action:
Take Resources
Buy Development
Activate Production
Take Resources
Choose a column or row in the market and take all the depicted resources
After which, take the spare marble and push it on the row/column you picked to change that row/column
If you gain Faith Points, you move your marker on the Faith track rather than gaining resources
Place gained resources in your warehouse respecting the following conditions: each depot must contain all of the same resources, and no two depots can store the same resources
You have a depot of 1 space, one depot of 2 spaces, and a final depot of 3 storage spaces. When gaining resources, you can move resources around how you like as long as afterwards you keep to the above mentioned conditions
If you can't store a resource, it is discarded and all other players gain 1 Faith Point for EACH resource discarded this way
Buy Development
To buy a development, pay the cost shown in the top middle
Development cards need to be bought in level order (levels are displayed via the number of bubbles in the flag)
Level 1 cards can be played into your empty spaces
Level 2 cards are played over Level 1 cards
Level 3 cards are played over Level 2 cards
Note only the Level matters when covering up an old card, types don't have to match
Activate Production
You can activate any and all Development cards previously bought as well as your starting production on your player board (2 same or different resources for 1 resource) ONCE each
Any resources gained via Production do NOT go in your Warehouse Depots, instead they are stored in your Strongbox which has no limits on quantity or type
All productions are considered to happen at the same time, as such you can't use resources one production would gain you to power another
Vatican Report
When a player's Faith marker moves over a Pope space, they gain that reward for that section and everyone who has not reached it has to discard theirs, but if you are in the section but not reached the pope you also gain the reward
Bonus Action
If you wish to discard a leader from your hand, you gain 1 Faith Point
If you satisfy the conditions of a leader in your hand, as a bonus action, you can play it to receive an ongoing effect
Game End
The game ends when a player either reaches the end of the Faith Track or purchases their 7th Development card
All Visible and Hidden Development cards score the players points printed on them
The Faith Track gives players points based on the nearest passed VP space
Any Pope Favour Tiles grant points
Played Leader cards grant points
For every 5 resources you still have, gain 1VP
The player with the most points wins!