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Gamehelpregidice
Overview
Defeat 3 enemies made up of 3 then 4 then 5 dice respectively. Co-Operative Play.
Turns
Simultaneously, all players roll their dice secretly for the round. The pips are secret, but the colours may be declared when asked.
You then have the choice of 5 actions:
Attack
Block
Heal
Cast
Animal
You can take the same action as another place, but NOT at the same value.
If at the end of the Action Phase the enemy is defeated, Suffer Phase is skipped and the enemy is moved into the players' dice pool
Actions
Attack
Block
Heal
Cast
Animal
Suffer Phase
After all players have taken their turn, the enemy fights back dealing their attack value to each player
If you have blocked, this reduces the attack you'll receive
If you haven't blocked, or your block isn't sufficient, you'll lose dice equal to the difference
If even one player cannot lose enough dice required, the team loses.
There is no Suffer Phase if an enemy was just defeated during Action Phase.
Prepare Phase
If all players are still standing, each has the option to pass dice on to their left neighbour from those dice not used for their action. These dice are locked in place i.e. not re-rolled
Enemies
Enemy 1 has 18 health, 3 attack, 3-18 defence
Enemy 2 has 24 health, 4 attack, 4-24 defence
Enemy 3 has 30 health, 5 attack, 5-30 defence
The defence is equal to the pips currently showing, so the more you attack it the more defensive it becomes